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@antv/g2

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the Grammar of Graphics in Javascript

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"use strict"; var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Arc = void 0; const d3_path_1 = require("d3-path"); const utils_1 = require("../utils"); const selection_1 = require("../../utils/selection"); const coordinate_1 = require("../../utils/coordinate"); const vector_1 = require("../../utils/vector"); /** * Connect points for 2 points: * - In rect, draw half circle. * - In polar, draw quadratic curve. */ const Arc = (options, context) => { const style = __rest(options, []); const { coordinate, document } = context; return (points, value, defaults) => { const { color: defaultColor } = defaults, rest = __rest(defaults, ["color"]); const { color = defaultColor, transform } = value; const [from, to] = points; const path = (0, d3_path_1.path)(); path.moveTo(from[0], from[1]); if ((0, coordinate_1.isPolar)(coordinate)) { const center = coordinate.getCenter(); path.quadraticCurveTo(center[0], center[1], to[0], to[1]); } else { const center = (0, vector_1.mid)(from, to); const raduis = (0, vector_1.dist)(from, to) / 2; (0, utils_1.appendArc)(path, from, to, center, raduis); } return (0, selection_1.select)(document.createElement('path', {})) .call(utils_1.applyStyle, rest) .style('d', path.toString()) .style('stroke', color) .style('transform', transform) .call(utils_1.applyStyle, style) .node(); }; }; exports.Arc = Arc; exports.Arc.props = { defaultMarker: 'smooth', defaultEnterAnimation: 'fadeIn', defaultUpdateAnimation: 'morphing', defaultExitAnimation: 'fadeOut', }; //# sourceMappingURL=arc.js.map