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@antv/g2

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the Grammar of Graphics in Javascript

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"use strict"; var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Image = void 0; const utils_1 = require("../utils"); const selection_1 = require("../../utils/selection"); const utils_2 = require("../../mark/utils"); const Image = (options, context) => { const { coordinate, document } = context; return (points, value, defaults) => { const { color: defaultColor } = defaults, rest = __rest(defaults, ["color"]); const { color = defaultColor, src = '', size = 32, transform = '' } = value; let { width = size, height = size } = options; const [[x0, y0]] = points; // Support percentage width, height. const [w, h] = coordinate.getSize(); width = typeof width === 'string' ? (0, utils_2.p)(width) * w : width; height = typeof height === 'string' ? (0, utils_2.p)(height) * h : height; const x = x0 - Number(width) / 2; const y = y0 - Number(height) / 2; return (0, selection_1.select)(document.createElement('image', {})) .call(utils_1.applyStyle, rest) .style('x', x) .style('y', y) .style('src', src) .style('stroke', color) .style('transform', transform) .call(utils_1.applyStyle, options) .style('width', width) .style('height', height) .node(); }; }; exports.Image = Image; exports.Image.props = { defaultEnterAnimation: 'fadeIn', defaultUpdateAnimation: 'morphing', defaultExitAnimation: 'fadeOut', }; //# sourceMappingURL=image.js.map