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@antv/g2

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the Grammar of Graphics in Javascript

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import { MarkComponent as MC } from '../runtime'; import { CellMark } from '../spec'; export type CellOptions = Omit<CellMark, 'type'>; /** * Convert value for each channel to Cell shapes. * Calc the bbox of each Cell based on x, y and r. * This is for allowing their radius can be affected by coordinate(e.g. fisheye). */ export declare const Cell: MC<CellOptions>;