@antv/g2
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the Grammar of Graphics in Javascript
620 lines • 24.8 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.scaleSolution = exports.normalizeSolution = exports.disjointCluster = exports.lossFunction = exports.greedyLayout = exports.constrainedMDSLayout = exports.bestInitialLayout = exports.getDistanceMatrices = exports.distanceFromIntersectArea = exports.venn = void 0;
const fmin_1 = require("fmin");
const circleintersection_1 = require("./circleintersection");
/** given a list of set objects, and their corresponding overlaps.
updates the (x, y, radius) attribute on each set such that their positions
roughly correspond to the desired overlaps */
function venn(areas, parameters) {
parameters = parameters || {};
parameters.maxIterations = parameters.maxIterations || 500;
const initialLayout = parameters.initialLayout || bestInitialLayout;
const loss = parameters.lossFunction || lossFunction;
// add in missing pairwise areas as having 0 size
areas = addMissingAreas(areas);
// initial layout is done greedily
const circles = initialLayout(areas, parameters);
// transform x/y coordinates to a vector to optimize
const initial = [], setids = [];
let setid;
for (setid in circles) {
// eslint-disable-next-line
if (circles.hasOwnProperty(setid)) {
initial.push(circles[setid].x);
initial.push(circles[setid].y);
setids.push(setid);
}
}
// optimize initial layout from our loss function
const solution = (0, fmin_1.nelderMead)(function (values) {
const current = {};
for (let i = 0; i < setids.length; ++i) {
const setid = setids[i];
current[setid] = {
x: values[2 * i],
y: values[2 * i + 1],
radius: circles[setid].radius,
};
}
return loss(current, areas);
}, initial, parameters);
// transform solution vector back to x/y points
const positions = solution.x;
for (let i = 0; i < setids.length; ++i) {
setid = setids[i];
circles[setid].x = positions[2 * i];
circles[setid].y = positions[2 * i + 1];
}
return circles;
}
exports.venn = venn;
const SMALL = 1e-10;
/** Returns the distance necessary for two circles of radius r1 + r2 to
have the overlap area 'overlap' */
function distanceFromIntersectArea(r1, r2, overlap) {
// handle complete overlapped circles
if (Math.min(r1, r2) * Math.min(r1, r2) * Math.PI <= overlap + SMALL) {
return Math.abs(r1 - r2);
}
return (0, fmin_1.bisect)(function (distance) {
return (0, circleintersection_1.circleOverlap)(r1, r2, distance) - overlap;
}, 0, r1 + r2);
}
exports.distanceFromIntersectArea = distanceFromIntersectArea;
/** Missing pair-wise intersection area data can cause problems:
treating as an unknown means that sets will be laid out overlapping,
which isn't what people expect. To reflect that we want disjoint sets
here, set the overlap to 0 for all missing pairwise set intersections */
function addMissingAreas(areas) {
areas = areas.slice();
// two circle intersections that aren't defined
const ids = [], pairs = {};
let i, j, a, b;
for (i = 0; i < areas.length; ++i) {
const area = areas[i];
if (area.sets.length == 1) {
ids.push(area.sets[0]);
}
else if (area.sets.length == 2) {
a = area.sets[0];
b = area.sets[1];
// @ts-ignore
pairs[[a, b]] = true;
// @ts-ignore
pairs[[b, a]] = true;
}
}
ids.sort((a, b) => {
return a > b ? 1 : -1;
});
for (i = 0; i < ids.length; ++i) {
a = ids[i];
for (j = i + 1; j < ids.length; ++j) {
b = ids[j];
// @ts-ignore
if (!([a, b] in pairs)) {
areas.push({ sets: [a, b], size: 0 });
}
}
}
return areas;
}
/// Returns two matrices, one of the euclidean distances between the sets
/// and the other indicating if there are subset or disjoint set relationships
function getDistanceMatrices(areas, sets, setids) {
// initialize an empty distance matrix between all the points
const distances = (0, fmin_1.zerosM)(sets.length, sets.length), constraints = (0, fmin_1.zerosM)(sets.length, sets.length);
// compute required distances between all the sets such that
// the areas match
areas
.filter(function (x) {
return x.sets.length == 2;
})
.map(function (current) {
const left = setids[current.sets[0]], right = setids[current.sets[1]], r1 = Math.sqrt(sets[left].size / Math.PI), r2 = Math.sqrt(sets[right].size / Math.PI), distance = distanceFromIntersectArea(r1, r2, current.size);
distances[left][right] = distances[right][left] = distance;
// also update constraints to indicate if its a subset or disjoint
// relationship
let c = 0;
if (current.size + 1e-10 >= Math.min(sets[left].size, sets[right].size)) {
c = 1;
}
else if (current.size <= 1e-10) {
c = -1;
}
constraints[left][right] = constraints[right][left] = c;
});
return { distances: distances, constraints: constraints };
}
exports.getDistanceMatrices = getDistanceMatrices;
/// computes the gradient and loss simulatenously for our constrained MDS optimizer
function constrainedMDSGradient(x, fxprime, distances, constraints) {
let loss = 0, i;
for (i = 0; i < fxprime.length; ++i) {
fxprime[i] = 0;
}
for (i = 0; i < distances.length; ++i) {
const xi = x[2 * i], yi = x[2 * i + 1];
for (let j = i + 1; j < distances.length; ++j) {
const xj = x[2 * j], yj = x[2 * j + 1], dij = distances[i][j], constraint = constraints[i][j];
const squaredDistance = (xj - xi) * (xj - xi) + (yj - yi) * (yj - yi), distance = Math.sqrt(squaredDistance), delta = squaredDistance - dij * dij;
if ((constraint > 0 && distance <= dij) ||
(constraint < 0 && distance >= dij)) {
continue;
}
loss += 2 * delta * delta;
fxprime[2 * i] += 4 * delta * (xi - xj);
fxprime[2 * i + 1] += 4 * delta * (yi - yj);
fxprime[2 * j] += 4 * delta * (xj - xi);
fxprime[2 * j + 1] += 4 * delta * (yj - yi);
}
}
return loss;
}
/// takes the best working variant of either constrained MDS or greedy
function bestInitialLayout(areas, params) {
let initial = greedyLayout(areas, params);
const loss = params.lossFunction || lossFunction;
// greedylayout is sufficient for all 2/3 circle cases. try out
// constrained MDS for higher order problems, take its output
// if it outperforms. (greedy is aesthetically better on 2/3 circles
// since it axis aligns)
if (areas.length >= 8) {
const constrained = constrainedMDSLayout(areas, params), constrainedLoss = loss(constrained, areas), greedyLoss = loss(initial, areas);
if (constrainedLoss + 1e-8 < greedyLoss) {
initial = constrained;
}
}
return initial;
}
exports.bestInitialLayout = bestInitialLayout;
/// use the constrained MDS variant to generate an initial layout
function constrainedMDSLayout(areas, params) {
params = params || {};
const restarts = params.restarts || 10;
// bidirectionally map sets to a rowid (so we can create a matrix)
const sets = [], setids = {};
let i;
for (i = 0; i < areas.length; ++i) {
const area = areas[i];
if (area.sets.length == 1) {
setids[area.sets[0]] = sets.length;
sets.push(area);
}
}
const matrices = getDistanceMatrices(areas, sets, setids);
let distances = matrices.distances;
const constraints = matrices.constraints;
// keep distances bounded, things get messed up otherwise.
// TODO: proper preconditioner?
const norm = (0, fmin_1.norm2)(distances.map(fmin_1.norm2)) / distances.length;
distances = distances.map(function (row) {
return row.map(function (value) {
return value / norm;
});
});
const obj = function (x, fxprime) {
return constrainedMDSGradient(x, fxprime, distances, constraints);
};
let best, current;
for (i = 0; i < restarts; ++i) {
const initial = (0, fmin_1.zeros)(distances.length * 2).map(Math.random);
current = (0, fmin_1.conjugateGradient)(obj, initial, params);
if (!best || current.fx < best.fx) {
best = current;
}
}
const positions = best.x;
// translate rows back to (x,y,radius) coordinates
const circles = {};
for (i = 0; i < sets.length; ++i) {
const set = sets[i];
circles[set.sets[0]] = {
x: positions[2 * i] * norm,
y: positions[2 * i + 1] * norm,
radius: Math.sqrt(set.size / Math.PI),
};
}
if (params.history) {
for (i = 0; i < params.history.length; ++i) {
(0, fmin_1.scale)(params.history[i].x, norm);
}
}
return circles;
}
exports.constrainedMDSLayout = constrainedMDSLayout;
/** Lays out a Venn diagram greedily, going from most overlapped sets to
least overlapped, attempting to position each new set such that the
overlapping areas to already positioned sets are basically right */
function greedyLayout(areas, params) {
const loss = params && params.lossFunction ? params.lossFunction : lossFunction;
// define a circle for each set
const circles = {}, setOverlaps = {};
let set;
for (let i = 0; i < areas.length; ++i) {
const area = areas[i];
if (area.sets.length == 1) {
set = area.sets[0];
circles[set] = {
x: 1e10,
y: 1e10,
// rowid: circles.length, // fix to ->
rowid: Object.keys(circles).length,
size: area.size,
radius: Math.sqrt(area.size / Math.PI),
};
setOverlaps[set] = [];
}
}
areas = areas.filter(function (a) {
return a.sets.length == 2;
});
// map each set to a list of all the other sets that overlap it
for (let i = 0; i < areas.length; ++i) {
const current = areas[i];
// eslint-disable-next-line
let weight = current.hasOwnProperty('weight') ? current.weight : 1.0;
const left = current.sets[0], right = current.sets[1];
// completely overlapped circles shouldn't be positioned early here
if (current.size + SMALL >=
Math.min(circles[left].size, circles[right].size)) {
weight = 0;
}
setOverlaps[left].push({ set: right, size: current.size, weight: weight });
setOverlaps[right].push({ set: left, size: current.size, weight: weight });
}
// get list of most overlapped sets
const mostOverlapped = [];
for (set in setOverlaps) {
// eslint-disable-next-line
if (setOverlaps.hasOwnProperty(set)) {
let size = 0;
for (let i = 0; i < setOverlaps[set].length; ++i) {
size += setOverlaps[set][i].size * setOverlaps[set][i].weight;
}
mostOverlapped.push({ set: set, size: size });
}
}
// sort by size desc
function sortOrder(a, b) {
return b.size - a.size;
}
mostOverlapped.sort(sortOrder);
// keep track of what sets have been laid out
const positioned = {};
function isPositioned(element) {
return element.set in positioned;
}
// adds a point to the output
function positionSet(point, index) {
circles[index].x = point.x;
circles[index].y = point.y;
positioned[index] = true;
}
// add most overlapped set at (0,0)
positionSet({ x: 0, y: 0 }, mostOverlapped[0].set);
// get distances between all points. TODO, necessary?
// answer: probably not
// var distances = venn.getDistanceMatrices(circles, areas).distances;
for (let i = 1; i < mostOverlapped.length; ++i) {
const setIndex = mostOverlapped[i].set, overlap = setOverlaps[setIndex].filter(isPositioned);
set = circles[setIndex];
overlap.sort(sortOrder);
if (overlap.length === 0) {
// this shouldn't happen anymore with addMissingAreas
throw 'ERROR: missing pairwise overlap information';
}
const points = [];
for (let j = 0; j < overlap.length; ++j) {
// get appropriate distance from most overlapped already added set
const p1 = circles[overlap[j].set], d1 = distanceFromIntersectArea(set.radius, p1.radius, overlap[j].size);
// sample positions at 90 degrees for maximum aesthetics
points.push({ x: p1.x + d1, y: p1.y });
points.push({ x: p1.x - d1, y: p1.y });
points.push({ y: p1.y + d1, x: p1.x });
points.push({ y: p1.y - d1, x: p1.x });
// if we have at least 2 overlaps, then figure out where the
// set should be positioned analytically and try those too
for (let k = j + 1; k < overlap.length; ++k) {
const p2 = circles[overlap[k].set], d2 = distanceFromIntersectArea(set.radius, p2.radius, overlap[k].size);
const extraPoints = (0, circleintersection_1.circleCircleIntersection)({ x: p1.x, y: p1.y, radius: d1 }, { x: p2.x, y: p2.y, radius: d2 });
for (let l = 0; l < extraPoints.length; ++l) {
points.push(extraPoints[l]);
}
}
}
// we have some candidate positions for the set, examine loss
// at each position to figure out where to put it at
let bestLoss = 1e50, bestPoint = points[0];
for (let j = 0; j < points.length; ++j) {
circles[setIndex].x = points[j].x;
circles[setIndex].y = points[j].y;
const localLoss = loss(circles, areas);
if (localLoss < bestLoss) {
bestLoss = localLoss;
bestPoint = points[j];
}
}
positionSet(bestPoint, setIndex);
}
return circles;
}
exports.greedyLayout = greedyLayout;
/** Given a bunch of sets, and the desired overlaps between these sets - computes
the distance from the actual overlaps to the desired overlaps. Note that
this method ignores overlaps of more than 2 circles */
function lossFunction(sets, overlaps) {
let output = 0;
function getCircles(indices) {
return indices.map(function (i) {
return sets[i];
});
}
for (let i = 0; i < overlaps.length; ++i) {
const area = overlaps[i];
let overlap;
if (area.sets.length == 1) {
continue;
}
else if (area.sets.length == 2) {
const left = sets[area.sets[0]], right = sets[area.sets[1]];
overlap = (0, circleintersection_1.circleOverlap)(left.radius, right.radius, (0, circleintersection_1.distance)(left, right));
}
else {
overlap = (0, circleintersection_1.intersectionArea)(getCircles(area.sets));
}
// eslint-disable-next-line
const weight = area.hasOwnProperty('weight') ? area.weight : 1.0;
output += weight * (overlap - area.size) * (overlap - area.size);
}
return output;
}
exports.lossFunction = lossFunction;
// orientates a bunch of circles to point in orientation
function orientateCircles(circles, orientation, orientationOrder) {
if (orientationOrder === null) {
circles.sort(function (a, b) {
return b.radius - a.radius;
});
}
else {
circles.sort(orientationOrder);
}
let i;
// shift circles so largest circle is at (0, 0)
if (circles.length > 0) {
const largestX = circles[0].x, largestY = circles[0].y;
for (i = 0; i < circles.length; ++i) {
circles[i].x -= largestX;
circles[i].y -= largestY;
}
}
if (circles.length == 2) {
// if the second circle is a subset of the first, arrange so that
// it is off to one side. hack for https://github.com/benfred/venn.js/issues/120
const dist = (0, circleintersection_1.distance)(circles[0], circles[1]);
if (dist < Math.abs(circles[1].radius - circles[0].radius)) {
circles[1].x =
circles[0].x + circles[0].radius - circles[1].radius - 1e-10;
circles[1].y = circles[0].y;
}
}
// rotate circles so that second largest is at an angle of 'orientation'
// from largest
if (circles.length > 1) {
const rotation = Math.atan2(circles[1].x, circles[1].y) - orientation;
let x, y;
const c = Math.cos(rotation), s = Math.sin(rotation);
for (i = 0; i < circles.length; ++i) {
x = circles[i].x;
y = circles[i].y;
circles[i].x = c * x - s * y;
circles[i].y = s * x + c * y;
}
}
// mirror solution if third solution is above plane specified by
// first two circles
if (circles.length > 2) {
let angle = Math.atan2(circles[2].x, circles[2].y) - orientation;
while (angle < 0) {
angle += 2 * Math.PI;
}
while (angle > 2 * Math.PI) {
angle -= 2 * Math.PI;
}
if (angle > Math.PI) {
const slope = circles[1].y / (1e-10 + circles[1].x);
for (i = 0; i < circles.length; ++i) {
const d = (circles[i].x + slope * circles[i].y) / (1 + slope * slope);
circles[i].x = 2 * d - circles[i].x;
circles[i].y = 2 * d * slope - circles[i].y;
}
}
}
}
function disjointCluster(circles) {
// union-find clustering to get disjoint sets
circles.map(function (circle) {
circle.parent = circle;
});
// path compression step in union find
function find(circle) {
if (circle.parent !== circle) {
circle.parent = find(circle.parent);
}
return circle.parent;
}
function union(x, y) {
const xRoot = find(x), yRoot = find(y);
xRoot.parent = yRoot;
}
// get the union of all overlapping sets
for (let i = 0; i < circles.length; ++i) {
for (let j = i + 1; j < circles.length; ++j) {
const maxDistance = circles[i].radius + circles[j].radius;
if ((0, circleintersection_1.distance)(circles[i], circles[j]) + 1e-10 < maxDistance) {
union(circles[j], circles[i]);
}
}
}
// find all the disjoint clusters and group them together
const disjointClusters = {};
let setid;
for (let i = 0; i < circles.length; ++i) {
setid = find(circles[i]).parent.setid;
if (!(setid in disjointClusters)) {
disjointClusters[setid] = [];
}
disjointClusters[setid].push(circles[i]);
}
// cleanup bookkeeping
circles.map(function (circle) {
delete circle.parent;
});
// return in more usable form
const ret = [];
for (setid in disjointClusters) {
// eslint-disable-next-line
if (disjointClusters.hasOwnProperty(setid)) {
ret.push(disjointClusters[setid]);
}
}
return ret;
}
exports.disjointCluster = disjointCluster;
function getBoundingBox(circles) {
const minMax = function (d) {
const hi = Math.max.apply(null, circles.map(function (c) {
return c[d] + c.radius;
})), lo = Math.min.apply(null, circles.map(function (c) {
return c[d] - c.radius;
}));
return { max: hi, min: lo };
};
return { xRange: minMax('x'), yRange: minMax('y') };
}
function normalizeSolution(solution, orientation, orientationOrder) {
if (orientation === null) {
orientation = Math.PI / 2;
}
// work with a list instead of a dictionary, and take a copy so we
// don't mutate input
let circles = [], i, setid;
for (setid in solution) {
// eslint-disable-next-line
if (solution.hasOwnProperty(setid)) {
const previous = solution[setid];
circles.push({
x: previous.x,
y: previous.y,
radius: previous.radius,
setid: setid,
});
}
}
// get all the disjoint clusters
const clusters = disjointCluster(circles);
// orientate all disjoint sets, get sizes
for (i = 0; i < clusters.length; ++i) {
orientateCircles(clusters[i], orientation, orientationOrder);
const bounds = getBoundingBox(clusters[i]);
clusters[i].size =
(bounds.xRange.max - bounds.xRange.min) *
(bounds.yRange.max - bounds.yRange.min);
clusters[i].bounds = bounds;
}
clusters.sort(function (a, b) {
return b.size - a.size;
});
// orientate the largest at 0,0, and get the bounds
circles = clusters[0];
// @ts-ignore fixme 从逻辑上看似乎是不对的,后续看看
let returnBounds = circles.bounds;
const spacing = (returnBounds.xRange.max - returnBounds.xRange.min) / 50;
function addCluster(cluster, right, bottom) {
if (!cluster)
return;
const bounds = cluster.bounds;
let xOffset, yOffset, centreing;
if (right) {
xOffset = returnBounds.xRange.max - bounds.xRange.min + spacing;
}
else {
xOffset = returnBounds.xRange.max - bounds.xRange.max;
centreing =
(bounds.xRange.max - bounds.xRange.min) / 2 -
(returnBounds.xRange.max - returnBounds.xRange.min) / 2;
if (centreing < 0)
xOffset += centreing;
}
if (bottom) {
yOffset = returnBounds.yRange.max - bounds.yRange.min + spacing;
}
else {
yOffset = returnBounds.yRange.max - bounds.yRange.max;
centreing =
(bounds.yRange.max - bounds.yRange.min) / 2 -
(returnBounds.yRange.max - returnBounds.yRange.min) / 2;
if (centreing < 0)
yOffset += centreing;
}
for (let j = 0; j < cluster.length; ++j) {
cluster[j].x += xOffset;
cluster[j].y += yOffset;
circles.push(cluster[j]);
}
}
let index = 1;
while (index < clusters.length) {
addCluster(clusters[index], true, false);
addCluster(clusters[index + 1], false, true);
addCluster(clusters[index + 2], true, true);
index += 3;
// have one cluster (in top left). lay out next three relative
// to it in a grid
returnBounds = getBoundingBox(circles);
}
// convert back to solution form
const ret = {};
for (i = 0; i < circles.length; ++i) {
ret[circles[i].setid] = circles[i];
}
return ret;
}
exports.normalizeSolution = normalizeSolution;
/** Scales a solution from venn.venn or venn.greedyLayout such that it fits in
a rectangle of width/height - with padding around the borders. also
centers the diagram in the available space at the same time */
function scaleSolution(solution, width, height, padding) {
const circles = [], setids = [];
for (const setid in solution) {
// eslint-disable-next-line
if (solution.hasOwnProperty(setid)) {
setids.push(setid);
circles.push(solution[setid]);
}
}
width -= 2 * padding;
height -= 2 * padding;
const bounds = getBoundingBox(circles), xRange = bounds.xRange, yRange = bounds.yRange;
if (xRange.max == xRange.min || yRange.max == yRange.min) {
console.log('not scaling solution: zero size detected');
return solution;
}
const xScaling = width / (xRange.max - xRange.min), yScaling = height / (yRange.max - yRange.min), scaling = Math.min(yScaling, xScaling),
// while we're at it, center the diagram too
xOffset = (width - (xRange.max - xRange.min) * scaling) / 2, yOffset = (height - (yRange.max - yRange.min) * scaling) / 2;
const scaled = {};
for (let i = 0; i < circles.length; ++i) {
const circle = circles[i];
scaled[setids[i]] = {
radius: scaling * circle.radius,
x: padding + xOffset + (circle.x - xRange.min) * scaling,
y: padding + yOffset + (circle.y - yRange.min) * scaling,
};
}
return scaled;
}
exports.scaleSolution = scaleSolution;
//# sourceMappingURL=layout.js.map