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@antv/g2

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the Grammar of Graphics in Javascript

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"use strict"; var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Mark = void 0; // @todo Move this to runtime. const Mark = ({ static: isStatic = false, } = {}) => { return (options) => { const { width, height, depth, paddingLeft, paddingRight, paddingTop, paddingBottom, padding, inset, insetLeft, insetTop, insetRight, insetBottom, margin, marginLeft, marginBottom, marginTop, marginRight, data, coordinate, theme, component, interaction, x, y, z, key, frame, labelTransform, parentKey, clip, viewStyle, title } = options, mark = __rest(options, ["width", "height", "depth", "paddingLeft", "paddingRight", "paddingTop", "paddingBottom", "padding", "inset", "insetLeft", "insetTop", "insetRight", "insetBottom", "margin", "marginLeft", "marginBottom", "marginTop", "marginRight", "data", "coordinate", "theme", "component", "interaction", "x", "y", "z", "key", "frame", "labelTransform", "parentKey", "clip", "viewStyle", "title"]); return [ Object.assign(Object.assign({ type: 'standardView', x, y, z, key, width, height, depth, padding, paddingLeft, paddingRight, paddingTop, inset, insetLeft, insetTop, insetRight, insetBottom, paddingBottom, theme, coordinate, component, interaction, frame, labelTransform, margin, marginLeft, marginBottom, marginTop, marginRight, parentKey, clip, style: viewStyle }, (!isStatic && { title })), { marks: [Object.assign(Object.assign(Object.assign({}, mark), { key: `${key}-0`, data }), (isStatic && { title }))] }), ]; }; }; exports.Mark = Mark; exports.Mark.props = {}; //# sourceMappingURL=mark.js.map