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@antv/g2

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the Grammar of Graphics in Javascript

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import { Runtime } from './runtime'; /** * Hierarchy container. */ export declare class Node<Value extends Record<string, any> = Record<string, any>, ParentValue extends Record<string, any> = Record<string, any>, ChildValue extends Record<string, any> = Record<string, any>> { parentNode: Node<ParentValue, Record<string, any>, Value>; children: Node<ChildValue, Value, Record<string, any>>[]; index: number; value: Partial<Value>; type: string; constructor(value?: Partial<Value>, type?: string); /** * Apply specified transform to current value. Mount the node * to replace the original one in the tree and then return it. */ map(transform?: (x: Value) => Value): this; /** * Set or get the specified attribute. It the value is specified, update * the attribute of current value and return the node. Otherwise * return the the attribute of current value. */ attr<T extends Value[keyof Value]>(key: keyof Value, value?: T): T extends undefined ? T : this; /** * Create a new node and append to children nodes. */ append(Ctor: new (value: Record<string, any>) => Node<ChildValue, Value>): Node<ChildValue, Value>; push(node: Node<ChildValue, Value>): this; /** * Remove current node from parentNode. */ remove(): Node; getNodeByKey(key: string): Node; getNodesByType(type: string): Node[]; getNodeByType(type: string): Node; /** * Apply specified callback to the node value. */ call(callback: (node: this, ...params: any[]) => any, ...params: any[]): this; getRoot(): Runtime; }