@antv/g2
Version:
the Grammar of Graphics in Javascript
55 lines • 2.07 kB
JavaScript
var __rest = (this && this.__rest) || function (s, e) {
var t = {};
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
t[p] = s[p];
if (s != null && typeof Object.getOwnPropertySymbols === "function")
for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
t[p[i]] = s[p[i]];
}
return t;
};
import { path as d3path } from 'd3-path';
import { appendArc, applyStyle } from '../utils';
import { select } from '../../utils/selection';
import { isPolar } from '../../utils/coordinate';
import { dist, mid } from '../../utils/vector';
/**
* Connect points for 2 points:
* - In rect, draw half circle.
* - In polar, draw quadratic curve.
*/
export const Arc = (options, context) => {
const style = __rest(options, []);
const { coordinate, document } = context;
return (points, value, defaults) => {
const { color: defaultColor } = defaults, rest = __rest(defaults, ["color"]);
const { color = defaultColor, transform } = value;
const [from, to] = points;
const path = d3path();
path.moveTo(from[0], from[1]);
if (isPolar(coordinate)) {
const center = coordinate.getCenter();
path.quadraticCurveTo(center[0], center[1], to[0], to[1]);
}
else {
const center = mid(from, to);
const raduis = dist(from, to) / 2;
appendArc(path, from, to, center, raduis);
}
return select(document.createElement('path', {}))
.call(applyStyle, rest)
.style('d', path.toString())
.style('stroke', color)
.style('transform', transform)
.call(applyStyle, style)
.node();
};
};
Arc.props = {
defaultMarker: 'smooth',
defaultEnterAnimation: 'fadeIn',
defaultUpdateAnimation: 'morphing',
defaultExitAnimation: 'fadeOut',
};
//# sourceMappingURL=arc.js.map