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@antv/g2

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the Grammar of Graphics in Javascript

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var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; import { isCircular } from '../../../utils/coordinate'; import { inferOutsideCircularStyle, radiusOf, angleOf } from './outside'; /** * Spider label transform only suitable for the labels in polar coordinate, labels should distinguish coordinate type. */ export function spider(position, points, value, coordinate) { if (!isCircular(coordinate)) return {}; const { connectorLength, connectorLength2, connectorDistance } = value; const style = __rest(inferOutsideCircularStyle('outside', points, value, coordinate), []); const center = coordinate.getCenter(); const radius = radiusOf(points, value, coordinate); const angle = angleOf(points, value, coordinate); const radius1 = radius + connectorLength + connectorLength2; const sign = Math.sin(angle) > 0 ? 1 : -1; const newX = center[0] + (radius1 + +connectorDistance) * sign; const { x: originX } = style; const dx = newX - originX; style.x += dx; style.connectorPoints[0][0] -= dx; return style; } //# sourceMappingURL=spider.js.map