@antv/g2
Version:
the Grammar of Graphics in Javascript
40 lines • 1.68 kB
JavaScript
import { omit } from '@antv/util';
// Get point1 point2 radius.
const getR = (point1, point2) => {
return (Math.sqrt(Math.pow(point1[0] - point2[0], 2) + Math.pow(point1[1] - point2[1], 2)) / 2);
};
// Gauge round.
export const Round = (options, context) => {
if (!context)
return;
const { coordinate } = context;
if (!(coordinate === null || coordinate === void 0 ? void 0 : coordinate.getCenter))
return;
// Get coordinate center point.
const center = coordinate.getCenter();
return (points, cfg, defaultCfg) => {
const { document } = context.canvas;
const { color, index } = cfg;
const g = document.createElement('g', {});
const minR = getR(points[0], points[1]);
const maxR = getR(points[0], center) * 2;
/**
* MinR small circle radius, maxR big circle radius.
* Draw four arcs.
* Style lineWidth and stroke for the time being inset.
*/
const roundPath = document.createElement('path', {
style: Object.assign(Object.assign(Object.assign({ d: [
['M', ...points[0]],
['A', minR, minR, 0, 1, 0, ...points[1]],
['A', maxR + minR * 2, maxR + minR * 2, 0, 0, 0, ...points[2]],
['A', minR, minR, 0, 1, index === 0 ? 0 : 1, ...points[3]],
['A', maxR, maxR, 0, 0, 1, ...points[0]],
['Z'],
] }, defaultCfg), omit(options, ['shape', 'last', 'first'])), { fill: color || defaultCfg.color }),
});
g.appendChild(roundPath);
return g;
};
};
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