@antv/g2
Version:
the Grammar of Graphics in Javascript
43 lines • 1.43 kB
JavaScript
import { TextShape, TextBadge, TextTag } from '../shape';
import { MaybeTuple, MaybeVisualPosition } from '../transform';
import { baseGeometryChannels, basePostInference, basePreInference, createBandOffset, tooltip2d, visualMark, } from './utils';
const shape = {
text: TextShape,
badge: TextBadge,
tag: TextTag,
};
export const Text = (options) => {
const { cartesian = false } = options;
if (cartesian)
return visualMark;
return ((index, scale, value, coordinate) => {
const { x: X, y: Y } = value;
const offset = createBandOffset(scale, value, options);
const P = Array.from(index, (i) => {
const p = [+X[i], +Y[i]];
return [coordinate.map(offset(p, i))];
});
return [index, P];
});
};
Text.props = {
defaultShape: 'text',
defaultLabelShape: 'label',
composite: false,
shape,
channels: [
...baseGeometryChannels({ shapes: Object.keys(shape) }),
{ name: 'x', required: true },
{ name: 'y', required: true },
{ name: 'text', scale: 'identity' },
{ name: 'fontSize', scale: 'identity' },
{ name: 'rotate', scale: 'identity' },
],
preInference: [
...basePreInference(),
{ type: MaybeTuple },
{ type: MaybeVisualPosition },
],
postInference: [...basePostInference(), ...tooltip2d()],
};
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