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@antv/g2

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the Grammar of Graphics in Javascript

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var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; import { mergeData } from './utils'; /** * @todo Propagate more options to children. */ export const SpaceLayer = () => { return (options) => { const { children } = options; if (!Array.isArray(children)) return []; const { x: viewX = 0, y: viewY = 0, width: viewWidth, height: viewHeight, data: layerData, } = options; return children.map((_a) => { var { data, x, y, width, height } = _a, rest = __rest(_a, ["data", "x", "y", "width", "height"]); return (Object.assign(Object.assign({}, rest), { data: mergeData(data, layerData), x: x !== null && x !== void 0 ? x : viewX, y: y !== null && y !== void 0 ? y : viewY, width: width !== null && width !== void 0 ? width : viewWidth, height: height !== null && height !== void 0 ? height : viewHeight })); }); }; }; SpaceLayer.props = {}; //# sourceMappingURL=spaceLayer.js.map