@antv/g2
Version:
the Grammar of Graphics in Javascript
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text/typescript
import { deepMix } from '@antv/util';
import { TransformComponent as TC } from '../runtime';
import { calcBBox } from '../utils/vector';
export type PackOptions = Record<string, unknown>;
function modifier(P, count, layout) {
const pcount = P.length;
if (pcount === 0) return [];
// col * row >= count
// row is close to col * aspect, so
// col * (col * aspect) >= count
const { innerWidth, innerHeight } = layout;
const aspect = innerHeight / innerWidth;
let col = Math.ceil(Math.sqrt(count / aspect));
// Increase col to avoid total height of packed shape
// being large than height of bbox.
let size = innerWidth / col;
let row = Math.ceil(count / col);
let h0 = row * size;
while (h0 > innerHeight) {
col = col + 1;
size = innerWidth / col;
row = Math.ceil(count / col);
h0 = row * size;
}
// Some offset to increase the space usage.
const space = innerHeight - row * size;
const intervalY = row <= 1 ? 0 : space / (row - 1);
const [offsetX, offsetY] =
row <= 1
? [(innerWidth - pcount * size) / (pcount - 1), (innerHeight - size) / 2]
: [0, 0];
return P.map((points, m) => {
const [x, y, width, height] = calcBBox(points);
const i = m % col;
const j = Math.floor(m / col);
const newX = i * size;
const newY = (row - j - 1) * size + space;
const sx = size / width;
const sy = size / height;
// Translate the shape and mark to make sure the center of
// shape is overlap before and after scale transformation.
const tx = newX - x + offsetX * i;
const ty = newY - y - intervalY * j - offsetY;
return `translate(${tx}, ${ty}) scale(${sx}, ${sy})`;
});
}
/**
* Uniform pack to avid overlap.
* @todo Improve or change algorithm to increase space usage.
* @todo Take some special case into account.
*/
export const Pack: TC<PackOptions> = () => {
return (I, mark) => {
return [I, deepMix({}, mark, { modifier, axis: false })];
};
};
Pack.props = {};