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@antv/g2

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the Grammar of Graphics in Javascript

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Pack = void 0; const util_1 = require("@antv/util"); const vector_1 = require("../utils/vector"); function modifier(P, count, layout) { const pcount = P.length; if (pcount === 0) return []; // col * row >= count // row is close to col * aspect, so // col * (col * aspect) >= count const { innerWidth, innerHeight } = layout; const aspect = innerHeight / innerWidth; let col = Math.ceil(Math.sqrt(count / aspect)); // Increase col to avoid total height of packed shape // being large than height of bbox. let size = innerWidth / col; let row = Math.ceil(count / col); let h0 = row * size; while (h0 > innerHeight) { col = col + 1; size = innerWidth / col; row = Math.ceil(count / col); h0 = row * size; } // Some offset to increase the space usage. const space = innerHeight - row * size; const intervalY = row <= 1 ? 0 : space / (row - 1); const [offsetX, offsetY] = row <= 1 ? [(innerWidth - pcount * size) / (pcount - 1), (innerHeight - size) / 2] : [0, 0]; return P.map((points, m) => { const [x, y, width, height] = (0, vector_1.calcBBox)(points); const i = m % col; const j = Math.floor(m / col); const newX = i * size; const newY = (row - j - 1) * size + space; const sx = size / width; const sy = size / height; // Translate the shape and mark to make sure the center of // shape is overlap before and after scale transformation. const tx = newX - x + offsetX * i; const ty = newY - y - intervalY * j - offsetY; return `translate(${tx}, ${ty}) scale(${sx}, ${sy})`; }); } /** * Uniform pack to avid overlap. * @todo Improve or change algorithm to increase space usage. * @todo Take some special case into account. */ const Pack = () => { return (I, mark) => { return [I, (0, util_1.deepMix)({}, mark, { modifier, axis: false })]; }; }; exports.Pack = Pack; exports.Pack.props = {}; //# sourceMappingURL=pack.js.map