@antv/g2
Version:
the Grammar of Graphics in Javascript
70 lines • 2.58 kB
JavaScript
var __rest = (this && this.__rest) || function (s, e) {
var t = {};
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
t[p] = s[p];
if (s != null && typeof Object.getOwnPropertySymbols === "function")
for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
t[p[i]] = s[p[i]];
}
return t;
};
import { MeshLambertMaterial, CubeGeometry, Mesh } from '@antv/g-plugin-3d';
import { applyStyle, getOrigin, toOpacityKey } from '../utils';
import { select } from '../../utils/selection';
const GEOMETRY_SIZE = 5;
/**
* @see https://g.antv.antgroup.com/api/3d/geometry#cubegeometry
*/
export const Cube = (options, context) => {
// Render border only when colorAttribute is stroke.
const style = __rest(options, []);
// @ts-ignore
if (!context.cubeGeometry) {
const renderer = context.canvas.getConfig().renderer;
const plugin = renderer.getPlugin('device-renderer');
const device = plugin.getDevice();
// create a sphere geometry
// @ts-ignore
context.cubeGeometry = new CubeGeometry(device, {
width: GEOMETRY_SIZE * 2,
height: GEOMETRY_SIZE * 2,
depth: GEOMETRY_SIZE * 2,
});
// create a material with Phong lighting model
// @ts-ignore
context.cubeMaterial = new MeshLambertMaterial(device);
}
return (points, value, defaults) => {
const { color: defaultColor } = defaults;
const { color = defaultColor, transform, opacity } = value;
const [cx, cy, cz] = getOrigin(points);
const r = value.size;
const finalRadius = r || style.r || defaults.r;
const cube = new Mesh({
style: {
x: cx,
y: cy,
z: cz,
// @ts-ignore
geometry: context.cubeGeometry,
// @ts-ignore
material: context.cubeMaterial,
},
});
cube.setOrigin(0, 0, 0);
const scaling = finalRadius / GEOMETRY_SIZE;
cube.scale(scaling);
return select(cube)
.call(applyStyle, defaults)
.style('fill', color)
.style('transform', transform)
.style(toOpacityKey(options), opacity)
.call(applyStyle, style)
.node();
};
};
Cube.props = {
defaultMarker: 'cube',
};
//# sourceMappingURL=cube.js.map