@antv/g2
Version:
the Grammar of Graphics in Javascript
34 lines • 1.31 kB
JavaScript
var __rest = (this && this.__rest) || function (s, e) {
var t = {};
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
t[p] = s[p];
if (s != null && typeof Object.getOwnPropertySymbols === "function")
for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
t[p[i]] = s[p[i]];
}
return t;
};
import { error } from '../utils/helper';
import { builtinlib } from '../lib/builtinlib';
export function useLibrary(namespace, publicLibrary) {
const library = Object.assign(Object.assign({}, builtinlib()), publicLibrary);
const create = (type) => {
if (typeof type !== 'string')
return type;
const key = `${namespace}.${type}`;
return library[key] || error(`Unknown Component: ${key}`);
};
const use = (options, context) => {
const { type } = options, rest = __rest(options, ["type"]);
return create(type)(rest, context);
};
return [use, create];
}
export function documentOf(library) {
const { canvas, group } = library;
if (group)
return group.ownerDocument;
return canvas.document;
}
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