@antv/g2
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the Grammar of Graphics in Javascript
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text/typescript
import { Coordinate } from '@antv/coord';
import { isArray, isNil, get } from '@antv/util';
import { getAngle, getSectorPath } from '../../../util/graphics';
import { PathCommand } from '../../../dependents';
import { Point, ShapeInfo, ShapePoint } from '../../../interface';
/**
* @ignore
* 根据数据点生成矩形的四个关键点
* @param pointInfo 数据点信息
* @param [isPyramid] 是否为尖底漏斗图
* @returns rect points 返回矩形四个顶点信息
*/
export function getRectPoints(pointInfo: ShapePoint): Point[] {
const { x, y, y0, size } = pointInfo;
// 有 4 种情况,
// 1. x, y 都不是数组
// 2. y是数组,x不是
// 3. x是数组,y不是
// 4. x, y 都是数组
let yMin;
let yMax;
if (isArray(y)) {
[yMin, yMax] = y;
} else {
yMin = y0;
yMax = y;
}
let xMin;
let xMax;
if (isArray(x)) {
[xMin, xMax] = x;
} else {
xMin = x - size / 2;
xMax = x + size / 2;
}
const points = [
{ x: xMin, y: yMin },
{ x: xMin, y: yMax },
];
// 矩形的四个关键点,结构如下(左下角顺时针连接)
// 1 ---- 2
// | |
// 0 ---- 3
points.push({ x: xMax, y: yMax }, { x: xMax, y: yMin });
return points;
}
/**
* @ignore
* 根据矩形关键点绘制 path
* @param points 关键点数组
* @param isClosed path 是否需要闭合
* @returns 返回矩形的 path
*/
export function getRectPath(points: Point[], isClosed: boolean = true): PathCommand[] {
const path = [];
const firstPoint = points[0];
path.push(['M', firstPoint.x, firstPoint.y]);
for (let i = 1, len = points.length; i < len; i++) {
path.push(['L', points[i].x, points[i].y]);
}
// 对于 shape="line" path 不应该闭合,否则会造成 lineCap 绘图属性失效
if (isClosed) {
path.push(['L', firstPoint.x, firstPoint.y]); // 需要闭合
path.push(['z']);
}
return path;
}
/**
* 处理 rect path 的 radius
* @returns 返回矩形 path 的四个角的 arc 半径
*/
export function parseRadius(radius: number | number[], minLength: number): number[] {
let r1 = 0;
let r2 = 0;
let r3 = 0;
let r4 = 0;
if (isArray(radius)) {
if (radius.length === 1) {
r1 = r2 = r3 = r4 = radius[0];
} else if (radius.length === 2) {
r1 = r3 = radius[0];
r2 = r4 = radius[1];
} else if (radius.length === 3) {
r1 = radius[0];
r2 = r4 = radius[1];
r3 = radius[2];
} else {
r1 = radius[0];
r2 = radius[1];
r3 = radius[2];
r4 = radius[3];
}
} else {
r1 = r2 = r3 = r4 = radius;
}
// 处理 边界值
if (r1 + r2 > minLength) {
r1 = r1 ? minLength / (1 + r2 / r1) : 0;
r2 = minLength - r1;
}
if (r3 + r4 > minLength) {
r3 = r3 ? minLength / (1 + r4 / r3) : 0;
r4 = minLength - r3;
}
return [r1 || 0, r2 || 0, r3 || 0, r4 || 0];
}
/**
* 获取 interval 矩形背景的 path
* @param cfg 关键点的信息
* @param points 已转化为画布坐标的 4 个关键点
* @param coordinate 坐标系
* @returns 返回矩形背景的 path
*/
export function getBackgroundRectPath(cfg: ShapeInfo, points: Point[], coordinate: Coordinate): PathCommand[] {
let path = [];
if (coordinate.isRect) {
const p0 = coordinate.isTransposed
? { x: coordinate.start.x, y: points[0].y }
: { x: points[0].x, y: coordinate.start.y };
const p1 = coordinate.isTransposed
? { x: coordinate.end.x, y: points[2].y }
: { x: points[3].x, y: coordinate.end.y };
// corner radius of background shape works only in 笛卡尔坐标系
const radius = get(cfg, ['background', 'style', 'radius']);
if (radius) {
const width = coordinate.isTransposed ? Math.abs(points[0].y - points[2].y) : points[2].x - points[1].x;
const height = coordinate.isTransposed ? coordinate.getWidth() : coordinate.getHeight();
const [r1, r2, r3, r4] = parseRadius(radius, Math.min(width, height));
// 同时存在 坐标系是否发生转置 和 y 镜像的时候
const isReflectYTransposed = (coordinate.isTransposed && coordinate.isReflect('y'));
const bump = isReflectYTransposed ? 0 : 1;
const opposite = (r: number) => isReflectYTransposed ? -r : r;
path.push(['M', p0.x, p1.y + opposite(r1)]);
r1 !== 0 && path.push(['A', r1, r1, 0, 0, bump, p0.x + r1, p1.y]);
path.push(['L', p1.x - r2, p1.y]);
r2 !== 0 && path.push(['A', r2, r2, 0, 0, bump, p1.x, p1.y + opposite(r2)]);
path.push(['L', p1.x, p0.y - opposite(r3)]);
r3 !== 0 && path.push(['A', r3, r3, 0, 0, bump, p1.x - r3, p0.y]);
path.push(['L', p0.x + r4, p0.y]);
r4 !== 0 && path.push(['A', r4, r4, 0, 0, bump, p0.x, p0.y - opposite(r4)]);
} else {
path.push(['M', p0.x, p0.y]);
path.push(['L', p1.x, p0.y]);
path.push(['L', p1.x, p1.y]);
path.push(['L', p0.x, p1.y]);
path.push(['L', p0.x, p0.y]);
}
path.push(['z']);
}
if (coordinate.isPolar) {
const center = coordinate.getCenter();
const { startAngle, endAngle } = getAngle(cfg, coordinate);
if (coordinate.type !== 'theta' && !coordinate.isTransposed) {
// 获取扇形 path
path = getSectorPath(center.x, center.y, coordinate.getRadius(), startAngle, endAngle);
} else {
const pow = (v) => Math.pow(v, 2);
const r1 = Math.sqrt(pow(center.x - points[0].x) + pow(center.y - points[0].y));
const r2 = Math.sqrt(pow(center.x - points[2].x) + pow(center.y - points[2].y));
// 获取扇形 path(其实是一个圆环,从 coordinate 的起始角度到结束角度)
path = getSectorPath(center.x, center.y, r1, coordinate.startAngle, coordinate.endAngle, r2);
}
}
return path;
}
/**
* @ignore
* 根据矩形关键点绘制 path
* @param points 关键点数组
* @param lineCap 'round'圆角样式
* @param coor 坐标
* @returns 返回矩形的 path
*/
export function getIntervalRectPath(points: Point[], lineCap: CanvasLineCap, coor: Coordinate): PathCommand[] {
const width = coor.getWidth();
const height = coor.getHeight();
const isRect = coor.type === 'rect';
let path = [];
const r = (points[2].x - points[1].x) / 2;
const ry = coor.isTransposed ? (r * height) / width : (r * width) / height;
if (lineCap === 'round') {
if (isRect) {
path.push(['M', points[0].x, points[0].y + ry]);
path.push(['L', points[1].x, points[1].y - ry]);
path.push(['A', r, r, 0, 0, 1, points[2].x, points[2].y - ry]);
path.push(['L', points[3].x, points[3].y + ry]);
path.push(['A', r, r, 0, 0, 1, points[0].x, points[0].y + ry]);
} else {
path.push(['M', points[0].x, points[0].y]);
path.push(['L', points[1].x, points[1].y]);
path.push(['A', r, r, 0, 0, 1, points[2].x, points[2].y]);
path.push(['L', points[3].x, points[3].y]);
path.push(['A', r, r, 0, 0, 1, points[0].x, points[0].y]);
}
path.push(['z']);
} else {
path = getRectPath(points);
}
return path;
}
/**
* @ignore
* 根据 funnel 关键点绘制漏斗图的 path
* @param points 图形关键点信息
* @param nextPoints 下一个数据的图形关键点信息
* @param isPyramid 是否为尖底漏斗图
* @returns 返回漏斗图的图形 path
*/
export function getFunnelPath(points: Point[], nextPoints: Point[], isPyramid: boolean) {
const path = [];
if (!isNil(nextPoints)) {
path.push(
['M', points[0].x, points[0].y],
['L', points[1].x, points[1].y],
['L', nextPoints[1].x, nextPoints[1].y],
['L', nextPoints[0].x, nextPoints[0].y],
['Z']
);
} else if (isPyramid) {
// 金字塔最底部
path.push(
['M', points[0].x, points[0].y],
['L', points[1].x, points[1].y],
['L', (points[2].x + points[3].x) / 2, (points[2].y + points[3].y) / 2],
['Z']
);
} else {
// 漏斗图最底部
path.push(
['M', points[0].x, points[0].y],
['L', points[1].x, points[1].y],
['L', points[2].x, points[2].y],
['L', points[3].x, points[3].y],
['Z']
);
}
return path;
}
/**
* 交换两个对象
*/
function swap<T>(p0: T, p1: T) {
return [p1, p0];
}
/**
* 获取 倒角 矩形
* - 目前只适用于笛卡尔坐标系下
*/
export function getRectWithCornerRadius(points: Point[], coordinate: Coordinate, radius?: number | number[]) {
// 获取 四个关键点
let [p0, p1, p2, p3] = [...points];
let [r1, r2, r3, r4] = typeof radius === 'number' ? Array(4).fill(radius) : radius;
if (coordinate.isTransposed) {
[p1, p3] = swap(p1, p3);
}
/**
* 存在镜像
*/
if (coordinate.isReflect('y')) {
[p0, p1] = swap(p0, p1);
[p2, p3] = swap(p2, p3);
}
if (coordinate.isReflect('x')) {
[p0, p3] = swap(p0, p3);
[p1, p2] = swap(p1, p2);
}
const path = [];
/**
* p1 → p2
* ↑ ↓
* p0 ← p3
*
* 负数的情况,关键点会变成下面的形式
*
* p0 ← p3 p2 ← p1
* ↓ ↑ ↓ ↑
* p1 → p2 --> (转置下) p3 → p0
*/
const abs = v => Math.abs(v);
[r1, r2, r3, r4] = parseRadius([r1, r2, r3, r4], Math.min(abs(p3.x - p0.x), abs(p1.y - p0.y))).map(d => abs(d));
if (coordinate.isTransposed) {
[r1, r2, r3, r4] = [r4, r1, r2, r3]
}
if (p0.y < p1.y /** 负数情况 */) {
path.push(['M', p3.x, p3.y + r3]);
r3 !== 0 && path.push(['A', r3, r3, 0, 0, 0, p3.x - r3, p3.y]);
path.push(['L', p0.x + r4, p0.y]);
r4 !== 0 && path.push(['A', r4, r4, 0, 0, 0, p0.x, p0.y + r4]);
path.push(['L', p1.x, p1.y - r1]);
r1 !== 0 && path.push(['A', r1, r1, 0, 0, 0/** 逆时针 */, p1.x + r1, p1.y]);
path.push(['L', p2.x - r2, p2.y]);
r2 !== 0 && path.push(['A', r2, r2, 0, 0, 0, p2.x, p2.y - r2]);
path.push(['L', p3.x, p3.y + r3]);
path.push(['z']);
} else if (p3.x < p0.x) {
path.push(['M', p2.x + r2, p2.y]);
r2 !== 0 && path.push(['A', r2, r2, 0, 0, 0, p2.x, p2.y + r2]);
path.push(['L', p3.x, p3.y - r3]);
r3 !== 0 && path.push(['A', r3, r3, 0, 0, 0, p3.x + r3, p3.y]);
path.push(['L', p0.x - r4, p0.y]);
r4 !== 0 && path.push(['A', r4, r4, 0, 0, 0, p0.x, p0.y - r4]);
path.push(['L', p1.x, p1.y + r1]);
r1 !== 0 && path.push(['A', r1, r1, 0, 0, 0, p1.x - r1, p1.y]);
path.push(['L', p2.x + r2, p2.y]);
path.push(['z']);
} else {
path.push(['M', p1.x, p1.y + r1]);
r1 !== 0 && path.push(['A', r1, r1, 0, 0, 1, p1.x + r1, p1.y]);
path.push(['L', p2.x - r2, p2.y]);
r2 !== 0 && path.push(['A', r2, r2, 0, 0, 1, p2.x, p2.y + r2]);
path.push(['L', p3.x, p3.y - r3]);
r3 !== 0 && path.push(['A', r3, r3, 0, 0, 1, p3.x - r3, p3.y]);
path.push(['L', p0.x + r4, p0.y]);
r4 !== 0 && path.push(['A', r4, r4, 0, 0, 1, p0.x, p0.y - r4]);
path.push(['L', p1.x, p1.y + r1]);
path.push(['z']);
}
return path;
}