@antv/g2
Version:
the Grammar of Graphics in Javascript
46 lines • 1.52 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
var tslib_1 = require("tslib");
var util_1 = require("@antv/util");
var base_1 = require("../base");
var get_style_1 = require("../util/get-style");
function getRectAttrs(points, size) {
var width = Math.abs(points[0].x - points[2].x);
var height = Math.abs(points[0].y - points[2].y);
var len = Math.min(width, height);
if (size) {
len = (0, util_1.clamp)(size, 0, Math.min(width, height));
}
len = len / 2;
var centerX = (points[0].x + points[2].x) / 2;
var centerY = (points[0].y + points[2].y) / 2;
return {
x: centerX - len,
y: centerY - len,
width: len * 2,
height: len * 2,
};
}
(0, base_1.registerShape)('polygon', 'square', {
draw: function (cfg, container) {
if (!(0, util_1.isEmpty)(cfg.points)) {
var shapeAttrs = (0, get_style_1.getStyle)(cfg, true, true);
var points = this.parsePoints(cfg.points); // 转换为画布坐标
return container.addShape('rect', {
attrs: tslib_1.__assign(tslib_1.__assign({}, shapeAttrs), getRectAttrs(points, cfg.size)),
name: 'polygon',
});
}
},
getMarker: function (markerCfg) {
var color = markerCfg.color;
return {
symbol: 'square',
style: {
r: 4,
fill: color,
},
};
},
});
//# sourceMappingURL=square.js.map