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@antv/g2

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the Grammar of Graphics in Javascript

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import { IList, ListItem } from '../../../dependents'; import { LooseObject } from '../../../interface'; import Action from '../base'; /** @ignore */ interface ListStateCfg { componentNames: string[]; } /** * 列表项状态 Action 的基础类 * @class * @ignore */ declare class ListState extends Action<ListStateCfg> { protected stateName: string; protected ignoreItemStates: any[]; /** 获取触发的列表组件 */ protected getTriggerListInfo(): LooseObject; protected getAllowComponents(): any[]; /** 是否存在指定的状态 */ protected hasState(list: IList, item: ListItem): boolean; /** 清理组件的状态 */ protected clearAllComponentsState(): void; protected allowSetStateByElement(component: any): boolean; private allowSetStateByItem; private setStateByElement; protected setStateEnable(enable: boolean): void; protected setItemsState(list: IList, name: string, enable: boolean): void; protected setItemState(list: IList, item: ListItem, enable: boolean): void; /** * 设置状态 */ setState(): void; /** * 取消状态 */ reset(): void; /** * 切换状态 */ toggle(): void; /** * 取消状态 */ clear(): void; } export default ListState;