@antv/g2
Version:
the Grammar of Graphics in Javascript
39 lines • 1.37 kB
JavaScript
import { __assign } from "tslib";
import { MarkerSymbols } from '../../../util/marker';
import { getStyle } from '../util/get-style';
export var SHAPES = ['circle', 'square', 'bowtie', 'diamond', 'hexagon', 'triangle', 'triangle-down'];
export var HOLLOW_SHAPES = ['cross', 'tick', 'plus', 'hyphen', 'line'];
/**
* @ignore
* Draws points
* @param shape
* @param cfg
* @param container
* @param shapeName
* @param isStroke
* @returns points
*/
export function drawPoints(shape, cfg, container, shapeName, isStroke) {
var style = getStyle(cfg, isStroke, !isStroke, 'r');
var points = shape.parsePoints(cfg.points);
var pointPosition = points[0];
if (cfg.isStack) {
pointPosition = points[1];
}
else if (points.length > 1) {
var group = container.addGroup();
for (var _i = 0, points_1 = points; _i < points_1.length; _i++) {
var point = points_1[_i];
group.addShape({
type: 'marker',
attrs: __assign(__assign(__assign({}, style), { symbol: MarkerSymbols[shapeName] || shapeName }), point),
});
}
return group;
}
return container.addShape({
type: 'marker',
attrs: __assign(__assign(__assign({}, style), { symbol: MarkerSymbols[shapeName] || shapeName }), pointPosition),
});
}
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