@antv/g-webgpu-raytracer
Version:
A simple ray tracer implemented with WebGPU
54 lines (39 loc) • 2.39 kB
JavaScript
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.LightBuffer = void 0;
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
var _Buffer2 = require("./Buffer");
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }
var LightBuffer = /*#__PURE__*/function (_Buffer) {
(0, _inherits2.default)(LightBuffer, _Buffer);
var _super = _createSuper(LightBuffer);
function LightBuffer(length) {
(0, _classCallCheck2.default)(this, LightBuffer);
return _super.call(this, 4, length);
}
(0, _createClass2.default)(LightBuffer, [{
key: "append",
value: function append(lightData) {
this.appendF(lightData.position[0]);
this.appendF(lightData.position[1]);
this.appendF(lightData.position[2]);
this.appendF(lightData.radius);
this.appendF(lightData.color[0]);
this.appendF(lightData.color[1]);
this.appendF(lightData.color[2]);
this.appendF(lightData.intensity);
}
}]);
return LightBuffer;
}(_Buffer2.Buffer);
exports.LightBuffer = LightBuffer;
LightBuffer.bytes = 8;
//# sourceMappingURL=LightBuffer.js.map
;