@antv/g-base
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A common util collection for antv projects
90 lines • 2.44 kB
JavaScript
/**
* @fileoverview 矩阵运算,本来是要引入 gl-matrix, 但是考虑到 g-mobile 对大小有限制,同时 g-webgl 使用的 matrix 不一致
* 所以,这里仅实现 2D 几个运算,上层自己引入 gl-matrix
* @author dxq613@gmail.com
*/
/**
* 3阶矩阵相乘
* @param {number[]} a 矩阵1
* @param {number[]} b 矩阵2
*/
export function multiplyMatrix(a, b) {
var out = [];
var a00 = a[0];
var a01 = a[1];
var a02 = a[2];
var a10 = a[3];
var a11 = a[4];
var a12 = a[5];
var a20 = a[6];
var a21 = a[7];
var a22 = a[8];
var b00 = b[0];
var b01 = b[1];
var b02 = b[2];
var b10 = b[3];
var b11 = b[4];
var b12 = b[5];
var b20 = b[6];
var b21 = b[7];
var b22 = b[8];
out[0] = b00 * a00 + b01 * a10 + b02 * a20;
out[1] = b00 * a01 + b01 * a11 + b02 * a21;
out[2] = b00 * a02 + b01 * a12 + b02 * a22;
out[3] = b10 * a00 + b11 * a10 + b12 * a20;
out[4] = b10 * a01 + b11 * a11 + b12 * a21;
out[5] = b10 * a02 + b11 * a12 + b12 * a22;
out[6] = b20 * a00 + b21 * a10 + b22 * a20;
out[7] = b20 * a01 + b21 * a11 + b22 * a21;
out[8] = b20 * a02 + b21 * a12 + b22 * a22;
return out;
}
/**
* 3阶矩阵同2阶向量相乘
* @param {number[]} m 矩阵
* @param {number[]} v 二阶向量
*/
export function multiplyVec2(m, v) {
var out = [];
var x = v[0];
var y = v[1];
out[0] = m[0] * x + m[3] * y + m[6];
out[1] = m[1] * x + m[4] * y + m[7];
return out;
}
/**
* 矩阵的逆
* @param {number[]} a 矩阵
*/
export function invert(a) {
var out = [];
var a00 = a[0];
var a01 = a[1];
var a02 = a[2];
var a10 = a[3];
var a11 = a[4];
var a12 = a[5];
var a20 = a[6];
var a21 = a[7];
var a22 = a[8];
var b01 = a22 * a11 - a12 * a21;
var b11 = -a22 * a10 + a12 * a20;
var b21 = a21 * a10 - a11 * a20;
// Calculate the determinant
var det = a00 * b01 + a01 * b11 + a02 * b21;
if (!det) {
return null;
}
det = 1.0 / det;
out[0] = b01 * det;
out[1] = (-a22 * a01 + a02 * a21) * det;
out[2] = (a12 * a01 - a02 * a11) * det;
out[3] = b11 * det;
out[4] = (a22 * a00 - a02 * a20) * det;
out[5] = (-a12 * a00 + a02 * a10) * det;
out[6] = b21 * det;
out[7] = (-a21 * a00 + a01 * a20) * det;
out[8] = (a11 * a00 - a01 * a10) * det;
return out;
}
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