@antv/g-base
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A common util collection for antv projects
438 lines • 19.7 kB
JavaScript
/**
* @fileoverview 事件处理器
* @author dxq613@gmail.com
*/
import GraphEvent from './graph-event';
import { each, isParent } from '../util/util';
var CLICK_OFFSET = 40;
var LEFT_BTN_CODE = 0;
var DELEGATION_SPLIT = ':';
var EVENTS = [
'mousedown',
'mouseup',
'dblclick',
'mouseout',
'mouseover',
'mousemove',
'mouseleave',
'mouseenter',
'touchstart',
'touchmove',
'touchend',
'dragenter',
'dragover',
'dragleave',
'drop',
'contextmenu',
'mousewheel',
];
// 是否有委托事件监听
function hasDelegation(events, type) {
for (var key in events) {
if (events.hasOwnProperty(key) && key.indexOf(DELEGATION_SPLIT + type) >= 0) {
return true;
}
}
return false;
}
// 触发目标事件,目标只能是 shape 或 canvas
function emitTargetEvent(target, type, eventObj) {
eventObj.name = type;
eventObj.target = target;
eventObj.currentTarget = target;
eventObj.delegateTarget = target;
target.emit(type, eventObj);
}
// 事件冒泡, enter 和 leave 需要对 fromShape 和 toShape 进行判同
function bubbleEvent(container, type, eventObj) {
if (eventObj.bubbles) {
var relativeShape = void 0;
var isOverEvent = false;
if (type === 'mouseenter') {
relativeShape = eventObj.fromShape;
isOverEvent = true;
}
else if (type === 'mouseleave') {
isOverEvent = true;
relativeShape = eventObj.toShape;
}
// canvas 上的 mouseenter, mouseleave 事件,仅当进入或者移出 canvas 时触发
if (container.isCanvas() && isOverEvent) {
return;
}
// 如果相关图形同当前图形在同一个容器内,不触发事件
if (relativeShape && isParent(container, relativeShape)) {
// 阻止继续向上冒泡
eventObj.bubbles = false;
return;
}
// 事件名称可能在委托过程中被修改,因此事件冒泡时需要重新设置事件名称
eventObj.name = type;
eventObj.currentTarget = container;
eventObj.delegateTarget = container;
container.emit(type, eventObj);
}
}
var EventController = /** @class */ (function () {
function EventController(cfg) {
var _this = this;
// 正在被拖拽的图形
this.draggingShape = null;
this.dragging = false;
// 当前鼠标/touch所在位置的图形
this.currentShape = null;
this.mousedownShape = null;
this.mousedownPoint = null;
// 统一处理所有的回调
this._eventCallback = function (ev) {
var type = ev.type;
_this._triggerEvent(type, ev);
};
// 在 document 处理拖拽到画布外的事件,处理从图形上移除画布未被捕捉的问题
this._onDocumentMove = function (ev) {
var canvas = _this.canvas;
var el = canvas.get('el');
if (el !== ev.target) {
// 不在 canvas 上移动
if (_this.dragging || _this.currentShape) {
var pointInfo = _this._getPointInfo(ev);
// 还在拖拽过程中
if (_this.dragging) {
_this._emitEvent('drag', ev, pointInfo, _this.draggingShape);
}
// 说明从某个图形直接移动到了画布外面,
// 修复了 mouseleave 的 bug 后不再出现这种情况
// if (this.currentShape) {
// this._emitEvent('mouseleave', ev, pointInfo, this.currentShape, this.currentShape, null);
// this.currentShape = null;
// }
}
}
};
// 在 document 上处理拖拽到外面,释放鼠标时触发 dragend
this._onDocumentMouseUp = function (ev) {
var canvas = _this.canvas;
var el = canvas.get('el');
if (el !== ev.target) {
// 不在 canvas 上移动
if (_this.dragging) {
var pointInfo = _this._getPointInfo(ev);
if (_this.draggingShape) {
// 如果存在拖拽的图形,则也触发 drop 事件
_this._emitEvent('drop', ev, pointInfo, null);
}
_this._emitEvent('dragend', ev, pointInfo, _this.draggingShape);
_this._afterDrag(_this.draggingShape, pointInfo, ev);
}
}
};
this.canvas = cfg.canvas;
}
EventController.prototype.init = function () {
this._bindEvents();
};
// 注册事件
EventController.prototype._bindEvents = function () {
var _this = this;
var el = this.canvas.get('el');
each(EVENTS, function (eventName) {
el.addEventListener(eventName, _this._eventCallback);
});
if (document) {
// 处理移动到外面没有触发 shape mouse leave 的事件
// 处理拖拽到外部的问题
document.addEventListener('mousemove', this._onDocumentMove);
// 处理拖拽过程中在外部释放鼠标的问题
document.addEventListener('mouseup', this._onDocumentMouseUp);
}
};
// 清理事件
EventController.prototype._clearEvents = function () {
var _this = this;
var el = this.canvas.get('el');
each(EVENTS, function (eventName) {
el.removeEventListener(eventName, _this._eventCallback);
});
if (document) {
document.removeEventListener('mousemove', this._onDocumentMove);
document.removeEventListener('mouseup', this._onDocumentMouseUp);
}
};
EventController.prototype._getEventObj = function (type, event, point, target, fromShape, toShape) {
var eventObj = new GraphEvent(type, event);
eventObj.fromShape = fromShape;
eventObj.toShape = toShape;
eventObj.x = point.x;
eventObj.y = point.y;
eventObj.clientX = point.clientX;
eventObj.clientY = point.clientY;
eventObj.propagationPath.push(target);
// 事件的x,y应该是基于画布左上角的,与canvas的matrix无关
return eventObj;
};
// 根据点获取图形,提取成独立方法,便于后续优化
EventController.prototype._getShape = function (point, ev) {
return this.canvas.getShape(point.x, point.y, ev);
};
// 获取事件的当前点的信息
EventController.prototype._getPointInfo = function (ev) {
var canvas = this.canvas;
var clientPoint = canvas.getClientByEvent(ev);
var point = canvas.getPointByEvent(ev);
return {
x: point.x,
y: point.y,
clientX: clientPoint.x,
clientY: clientPoint.y,
};
};
// 触发事件
EventController.prototype._triggerEvent = function (type, ev) {
var pointInfo = this._getPointInfo(ev);
// 每次都获取图形有一定成本,后期可以考虑进行缓存策略
var shape = this._getShape(pointInfo, ev);
var method = this["_on" + type];
var leaveCanvas = false;
if (method) {
method.call(this, pointInfo, shape, ev);
}
else {
var preShape = this.currentShape;
// 如果进入、移出画布时存在图形,则要分别触发事件
if (type === 'mouseenter' || type === 'dragenter' || type === 'mouseover') {
this._emitEvent(type, ev, pointInfo, null, null, shape); // 先进入画布
if (shape) {
this._emitEvent(type, ev, pointInfo, shape, null, shape); // 再触发图形的事件
}
if (type === 'mouseenter' && this.draggingShape) {
// 如果正在拖拽图形, 则触发 dragleave
this._emitEvent('dragenter', ev, pointInfo, null);
}
}
else if (type === 'mouseleave' || type === 'dragleave' || type === 'mouseout') {
leaveCanvas = true;
if (preShape) {
this._emitEvent(type, ev, pointInfo, preShape, preShape, null); // 先触发图形的事件
}
this._emitEvent(type, ev, pointInfo, null, preShape, null); // 再触发离开画布事件
if (type === 'mouseleave' && this.draggingShape) {
this._emitEvent('dragleave', ev, pointInfo, null);
}
}
else {
this._emitEvent(type, ev, pointInfo, shape, null, null); // 一般事件中不需要考虑 from, to
}
}
if (!leaveCanvas) {
this.currentShape = shape;
}
// 当鼠标从画布移动到 shape 或者从 preShape 移动到 shape 时,应用 shape 上的鼠标样式
if (shape && !shape.get('destroyed')) {
var canvas = this.canvas;
var el = canvas.get('el');
el.style.cursor = shape.attr('cursor') || canvas.get('cursor');
}
};
// 记录下点击的位置、图形,便于拖拽事件、click 事件的判定
EventController.prototype._onmousedown = function (pointInfo, shape, event) {
// 只有鼠标左键的 mousedown 事件才会设置 mousedownShape 等属性,避免鼠标右键的 mousedown 事件引起其他事件发生
if (event.button === LEFT_BTN_CODE) {
this.mousedownShape = shape;
this.mousedownPoint = pointInfo;
this.mousedownTimeStamp = event.timeStamp;
}
this._emitEvent('mousedown', event, pointInfo, shape, null, null); // mousedown 不考虑fromShape, toShape
};
// mouseleave 和 mouseenter 都是成对存在的
// mouseenter 和 mouseover 同时触发
EventController.prototype._emitMouseoverEvents = function (event, pointInfo, fromShape, toShape) {
var el = this.canvas.get('el');
if (fromShape !== toShape) {
if (fromShape) {
this._emitEvent('mouseout', event, pointInfo, fromShape, fromShape, toShape);
this._emitEvent('mouseleave', event, pointInfo, fromShape, fromShape, toShape);
// 当鼠标从 fromShape 移动到画布上时,重置鼠标样式
if (!toShape || toShape.get('destroyed')) {
el.style.cursor = this.canvas.get('cursor');
}
}
if (toShape) {
this._emitEvent('mouseover', event, pointInfo, toShape, fromShape, toShape);
this._emitEvent('mouseenter', event, pointInfo, toShape, fromShape, toShape);
}
}
};
// dragover 不等同于 mouseover,而等同于 mousemove
EventController.prototype._emitDragoverEvents = function (event, pointInfo, fromShape, toShape, isCanvasEmit) {
if (toShape) {
if (toShape !== fromShape) {
if (fromShape) {
this._emitEvent('dragleave', event, pointInfo, fromShape, fromShape, toShape);
}
this._emitEvent('dragenter', event, pointInfo, toShape, fromShape, toShape);
}
if (!isCanvasEmit) {
this._emitEvent('dragover', event, pointInfo, toShape);
}
}
else if (fromShape) {
// TODO: 此处判断有问题,当 drag 图形时,也会触发一次 dragleave 事件,因为此时 toShape 为 null,这不是所期望的
// 经过空白区域
this._emitEvent('dragleave', event, pointInfo, fromShape, fromShape, toShape);
}
if (isCanvasEmit) {
this._emitEvent('dragover', event, pointInfo, toShape);
}
};
// drag 完成后,需要做一些清理工作
EventController.prototype._afterDrag = function (draggingShape, pointInfo, event) {
if (draggingShape) {
draggingShape.set('capture', true); // 恢复可以拾取
this.draggingShape = null;
}
this.dragging = false;
// drag 完成后,有可能 draggingShape 已经移动到了当前位置,所以不能直接取当前图形
var shape = this._getShape(pointInfo, event);
// 拖拽完成后,进行 enter,leave 的判定
if (shape !== draggingShape) {
this._emitMouseoverEvents(event, pointInfo, draggingShape, shape);
}
this.currentShape = shape; // 更新当前 shape,如果不处理当前图形的 mouseleave 事件可能会出问题
};
// 按键抬起时,会终止拖拽、触发点击
EventController.prototype._onmouseup = function (pointInfo, shape, event) {
// eevent.button === 0 表示鼠标左键事件,此处加上判断主要是为了避免右键鼠标会触发 mouseup 和 click 事件
// ref: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button
if (event.button === LEFT_BTN_CODE) {
var draggingShape = this.draggingShape;
if (this.dragging) {
// 存在可以拖拽的图形,同时拖拽到其他图形上时触发 drag 事件
if (draggingShape) {
this._emitEvent('drop', event, pointInfo, shape);
}
this._emitEvent('dragend', event, pointInfo, draggingShape);
this._afterDrag(draggingShape, pointInfo, event);
}
else {
this._emitEvent('mouseup', event, pointInfo, shape); // 先触发 mouseup 再触发 click
if (shape === this.mousedownShape) {
this._emitEvent('click', event, pointInfo, shape);
}
this.mousedownShape = null;
this.mousedownPoint = null;
}
}
};
// 当触发浏览器的 dragover 事件时,不会再触发 mousemove ,所以这时候的 dragenter, dragleave 事件需要重新处理
EventController.prototype._ondragover = function (pointInfo, shape, event) {
event.preventDefault(); // 如果不对 dragover 进行 preventDefault,则不会在 canvas 上触发 drop 事件
var preShape = this.currentShape;
this._emitDragoverEvents(event, pointInfo, preShape, shape, true);
};
// 大量的图形事件,都通过 mousemove 模拟
EventController.prototype._onmousemove = function (pointInfo, shape, event) {
var canvas = this.canvas;
var preShape = this.currentShape;
var draggingShape = this.draggingShape;
// 正在拖拽时
if (this.dragging) {
// 正在拖拽中
if (draggingShape) {
// 如果拖拽了 shape 会触发 dragenter, dragleave, dragover 和 drag 事件
this._emitDragoverEvents(event, pointInfo, preShape, shape, false);
}
// 如果存在 draggingShape 则会在 draggingShape 上触发 drag 事件,冒泡到 canvas 上
// 否则在 canvas 上触发 drag 事件
this._emitEvent('drag', event, pointInfo, draggingShape);
}
else {
var mousedownPoint = this.mousedownPoint;
if (mousedownPoint) {
// 当鼠标点击下去,同时移动时,进行 drag 判定
var mousedownShape = this.mousedownShape;
var now = event.timeStamp;
var timeWindow = now - this.mousedownTimeStamp;
var dx = mousedownPoint.clientX - pointInfo.clientX;
var dy = mousedownPoint.clientY - pointInfo.clientY;
var dist = dx * dx + dy * dy;
if (timeWindow > 120 || dist > CLICK_OFFSET) {
if (mousedownShape && mousedownShape.get('draggable')) {
// 设置了 draggable 的 shape 才能触发 drag 相关的事件
draggingShape = this.mousedownShape; // 拖动鼠标点下时的 shape
draggingShape.set('capture', false); // 禁止继续拾取,否则无法进行 dragover,dragenter,dragleave,drop的判定
this.draggingShape = draggingShape;
this.dragging = true;
this._emitEvent('dragstart', event, pointInfo, draggingShape);
// 清理按下鼠标时缓存的值
this.mousedownShape = null;
this.mousedownPoint = null;
}
else if (!mousedownShape && canvas.get('draggable')) {
// 设置了 draggable 的 canvas 才能触发 drag 相关的事件
this.dragging = true;
this._emitEvent('dragstart', event, pointInfo, null);
// 清理按下鼠标时缓存的值
this.mousedownShape = null;
this.mousedownPoint = null;
}
else {
this._emitMouseoverEvents(event, pointInfo, preShape, shape);
this._emitEvent('mousemove', event, pointInfo, shape);
}
}
else {
this._emitMouseoverEvents(event, pointInfo, preShape, shape);
this._emitEvent('mousemove', event, pointInfo, shape);
}
}
else {
// 没有按键按下时,则直接触发 mouse over 相关的各种事件
this._emitMouseoverEvents(event, pointInfo, preShape, shape);
// 始终触发移动
this._emitEvent('mousemove', event, pointInfo, shape);
}
}
};
// 触发事件
EventController.prototype._emitEvent = function (type, event, pointInfo, shape, fromShape, toShape) {
var eventObj = this._getEventObj(type, event, pointInfo, shape, fromShape, toShape);
// 存在 shape 触发,则进行冒泡处理
if (shape) {
eventObj.shape = shape;
// 触发 shape 上的事件
emitTargetEvent(shape, type, eventObj);
var parent_1 = shape.getParent();
// 执行冒泡
while (parent_1) {
// 委托事件要先触发
parent_1.emitDelegation(type, eventObj);
// 事件冒泡停止,不能妨碍委托事件
if (!eventObj.propagationStopped) {
bubbleEvent(parent_1, type, eventObj);
}
eventObj.propagationPath.push(parent_1);
parent_1 = parent_1.getParent();
}
}
else {
// 如果没有 shape 直接在 canvas 上触发
var canvas = this.canvas;
// 直接触发 canvas 上的事件
emitTargetEvent(canvas, type, eventObj);
}
};
EventController.prototype.destroy = function () {
// 清理事件
this._clearEvents();
// 清理缓存的对象
this.canvas = null;
this.currentShape = null;
this.draggingShape = null;
this.mousedownPoint = null;
this.mousedownShape = null;
this.mousedownTimeStamp = null;
};
return EventController;
}());
export default EventController;
//# sourceMappingURL=event-contoller.js.map