@antv/f6-plugin
Version:
F6 plugin
230 lines (199 loc) • 4.8 kB
JavaScript
import { __spreadArray } from "tslib";
import * as pathUtil from '@antv/path-util';
import { Category, Linear } from '@antv/scale';
import { map, each, isEqual, head, isArray } from '@antv/util';
/**
* 点数组转 path
* @param points
*/
function pointsToPath(points) {
return map(points, function (p, idx) {
var command = idx === 0 ? 'M' : 'L';
var x = p[0],
y = p[1];
return [command, x, y];
});
}
/**
* 将点连接成路径 path
* @param points
*/
export function getLinePath(points) {
return pointsToPath(points);
}
/**
* 将点连成平滑的曲线
* @param points
*/
export function getSmoothLinePath(points) {
if (points.length <= 2) {
// 两点以内直接绘制成路径
return getLinePath(points);
}
var data = [];
each(points, function (p) {
// 当前点和上一个点一样的时候,忽略掉
if (!isEqual(p, data.slice(data.length - 2))) {
data.push(p[0], p[1]);
}
});
var path = pathUtil.catmullRom2Bezier(data, false);
var _a = head(points),
x = _a[0],
y = _a[1];
path.unshift(['M', x, y]);
return path;
}
/**
* 将数据转成 path,利用 scale 的归一化能力
* @param data
* @param width
* @param height
* @param smooth
*/
export function dataToPath(data, width, height, smooth) {
if (smooth === void 0) {
smooth = true;
} // 利用 scale 来获取 y 上的映射
var y = new Linear({
values: data
});
var x = new Category({
values: map(data, function (v, idx) {
return idx;
})
});
var points = map(data, function (v, idx) {
return [x.scale(idx) * width, height - y.scale(v) * height];
});
return smooth ? getSmoothLinePath(points) : getLinePath(points);
}
export function dataToRectPath(data, width, height, barWidth) {
if (barWidth === void 0) {
barWidth = 5;
} // 利用 scale 来获取 y 上的映射
var y = new Linear({
values: data
});
var x = new Category({
values: map(data, function (v, idx) {
return idx;
})
});
var points = map(data, function (v, idx) {
return [x.scale(idx) * width, height - y.scale(v) * height];
});
var rectPoints = [];
for (var i = 0; i < points.length; i++) {
var point = points[i];
var param = {
x: point[0],
y: point[1],
y0: height,
size: barWidth
};
var rectPoint = getRectPoints(param);
rectPoints.push.apply(rectPoints, rectPoint);
}
return getRectPath(rectPoints);
}
/**
* 获得 area 面积的横向连接线的 px 位置
* @param data
* @param width
* @param height
*/
export function getAreaLineY(data, height) {
var y = new Linear({
values: data
});
var lineY = Math.max(0, y.min);
return height - y.scale(lineY) * height;
}
/**
* 线 path 转 area path
* @param path
* @param width
* @param height
*/
export function linePathToAreaPath(path, width, height, data) {
var areaPath = __spreadArray([], path);
var lineYPx = getAreaLineY(data, height);
areaPath.push(['L', width, lineYPx]);
areaPath.push(['L', 0, lineYPx]);
areaPath.push(['Z']);
return areaPath;
}
/**
* @ignore
* 根据数据点生成矩形的四个关键点
* @param pointInfo 数据点信息
* @returns rect points 返回矩形四个顶点信息
*/
export function getRectPoints(pointInfo) {
var x = pointInfo.x,
y = pointInfo.y,
y0 = pointInfo.y0,
size = pointInfo.size; // 有 4 种情况,
// 1. x, y 都不是数组
// 2. y是数组,x不是
// 3. x是数组,y不是
// 4. x, y 都是数组
var yMin;
var yMax;
if (isArray(y)) {
yMin = y[0], yMax = y[1];
} else {
yMin = y0;
yMax = y;
}
var xMin;
var xMax;
if (isArray(x)) {
xMin = x[0], xMax = x[1];
} else {
xMin = x - size / 2;
xMax = x + size / 2;
}
var points = [{
x: xMin,
y: yMin
}, {
x: xMin,
y: yMax
}]; // 矩形的四个关键点,结构如下(左下角顺时针连接)
// 1 ---- 2
// | |
// 0 ---- 3
points.push({
x: xMax,
y: yMax
}, {
x: xMax,
y: yMin
});
return points;
}
/**
* @ignore
* 根据矩形关键点绘制 path
* @param points 关键点数组
* @param isClosed path 是否需要闭合
* @returns 返回矩形的 path
*/
export function getRectPath(points, isClosed) {
if (isClosed === void 0) {
isClosed = true;
}
var path = [];
var firstPoint = points[0];
path.push(['M', firstPoint.x, firstPoint.y]);
for (var i = 1, len = points.length; i < len; i++) {
path.push(['L', points[i].x, points[i].y]);
} // 对于 shape="line" path 不应该闭合,否则会造成 lineCap 绘图属性失效
if (isClosed) {
path.push(['L', firstPoint.x, firstPoint.y]); // 需要闭合
path.push(['z']);
}
return path;
}