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@antv/f2

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Charts for mobile visualization.

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import Selection, { SelectionState } from './selection'; import { Adjust } from '@antv/adjust'; import { GeomType, GeometryProps } from './interface'; import AttrController from '../../controller/attr'; import { AnimationCycle } from '../../canvas/animation/interface'; import { Scale } from '@antv/scale'; export interface AdjustProp { type: string; adjust: Adjust; } declare class Geometry<P extends GeometryProps = GeometryProps, S extends SelectionState = SelectionState> extends Selection<P, S> { isGeometry: boolean; geomType: GeomType; attrs: any; adjust: AdjustProp; dataArray: any; records: any[]; mappedArray: any; justifyContent: boolean; startOnZero: boolean; connectNulls: boolean; sortable: boolean; attrController: AttrController; animation: AnimationCycle; getDefaultCfg(): {}; constructor(props: P, context?: any); willReceiveProps(nextProps: any): void; willMount(): void; willUpdate(): void; didMount(): void; _createAttrs(): void; _getThemeAttrsRange(): { x: import("../../coord/types").Range; y: import("../../coord/types").Range; color: any; size: any; shape: any; }; _adjustScales(): void; _groupData(data: any): any[]; _saveOrigin(originData: any): any[]; _numberic(data: any): void; _adjustData(records: any): any; _updateStackRange(field: any, scale: any, dataArray: any): void; _processData(): void; _sortData(records: any): void; _initEvent(): void; getY0Value(): any; _getShapeStyle(shape: any, origin: any): any; /** * 数据映射到视图属性核心逻辑 * x、y 每个元素走 normalize 然后 convertPoint * color、size、shape * 如果是Linear,则每个元素 mapping * 如果是Category/Identity 则第一个元素走 mapping */ _mapping(records: any): any; mapping(): any[]; getClip(): { type: string; attrs: { x: number; y: number; width: number; height: number; }; }; getAttr(attrName: string): any; getXScale(): Scale; getYScale(): Scale; _getXSnap(invertPointX: any): any; _getYSnapRecords(invertPointY: any, records: any): any; flatRecords(): any; getSnapRecords(point: any, inCoordRange?: any): any[]; getRecords(data: any, field?: string): any[]; getLegendItems(): any; } export default Geometry;