@antv/coord
Version:
Toolkit for mapping elements of sets into geometric objects.
37 lines • 1.36 kB
JavaScript
var __read = (this && this.__read) || function (o, n) {
var m = typeof Symbol === "function" && o[Symbol.iterator];
if (!m) return o;
var i = m.call(o), r, ar = [], e;
try {
while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
}
catch (error) { e = { error: error }; }
finally {
try {
if (r && !r.done && (m = i["return"])) m.call(i);
}
finally { if (e) throw e.error; }
}
return ar;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.scale3D = void 0;
var gl_matrix_1 = require("gl-matrix");
/**
* Apply scale transformation for current vector.
* @param params [sx, sy, sz]
* @param x x of the the bounding box of coordinate
* @param y y of the the bounding box of coordinate
* @param z z of the the bounding box of coordinate
* @param width width of the the bounding box of coordinate
* @param height height of the the bounding box of coordinate
* @param depth depth of the the bounding box of coordinate
* @returns transformer
*/
var scale3D = function (params, x, y, z, width, height, depth) {
var _a = __read(params, 3), sx = _a[0], sy = _a[1], sz = _a[2];
return gl_matrix_1.mat4.fromScaling(gl_matrix_1.mat4.create(), [sx, sy, sz]);
};
exports.scale3D = scale3D;
//# sourceMappingURL=scale3D.js.map
;