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@antv/coord

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Toolkit for mapping elements of sets into geometric objects.

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var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; import { mat4 } from 'gl-matrix'; /** * Apply translate transformation for current vector. * @param params [tx, ty, tz] * @param x x of the the bounding box of coordinate * @param y y of the the bounding box of coordinate * @param z z of the the bounding box of coordinate * @param width width of the the bounding box of coordinate * @param height height of the the bounding box of coordinate * @param depth depth of the the bounding box of coordinate * @returns transformer */ export var translate3D = function (params, x, y, z, width, height, depth) { var _a = __read(params, 3), tx = _a[0], ty = _a[1], tz = _a[2]; return mat4.fromTranslation(mat4.create(), [tx, ty, tz]); }; //# sourceMappingURL=translate3D.js.map