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@antv/coord

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Toolkit for mapping elements of sets into geometric objects.

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var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; /* eslint-disable @typescript-eslint/no-unused-vars */ import { Linear } from '@antv/scale'; import { adjustAngle } from '../utils'; /** * Maps normalized value to normalized helix coordinate at the center of the bounding box. * @param params [x0, x1, y0, y1] * @param x x of the the bounding box of coordinate * @param y y of the the bounding box of coordinate * @param width width of the the bounding box of coordinate * @param height height of the the bounding box of coordinate * @returns transformer */ export var helix = function (params, x, y, width, height) { var _a = __read(params, 4), startAngle = _a[0], endAngle = _a[1], innerRadius = _a[2], outerRadius = _a[3]; // 计算螺旋系数:r = a + b * theta // d = 2 * PI * b // 这里不管 startAngle 从多少开始,都从 0 开始计算 // 这样才能保证坐标系在 bounding box 里面 var count = (endAngle - 0) / (2 * Math.PI) + 1; var d = (outerRadius - innerRadius) / count; var b = d / (Math.PI * 2); // 当 theta 为 0 的时候的极径 var step = new Linear({ range: [innerRadius, innerRadius + d * 0.99], // 防止和下一个螺线重合 }); var angle = new Linear({ range: [startAngle, endAngle], }); var aspect = height / width; var sx = aspect > 1 ? 1 : aspect; var sy = aspect > 1 ? 1 / aspect : 1; return { transform: function (vector) { var _a = __read(vector, 2), v1 = _a[0], v2 = _a[1]; var theta = angle.map(v1); var a = step.map(v2); // 根据长宽比调整,使得极坐标系内切外接矩形 var x = Math.cos(theta) * (b * theta + a) * sx; var y = Math.sin(theta) * (b * theta + a) * sy; // 将坐标的原点移动到外接矩形的中心,并且将长度设置为一半 var dx = x * 0.5 + 0.5; var dy = y * 0.5 + 0.5; return [dx, dy]; }, untransform: function (vector) { var _a = __read(vector, 2), dx = _a[0], dy = _a[1]; var x = ((dx - 0.5) * 2) / sx; var y = ((dy - 0.5) * 2) / sy; var r = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); var t = Math.atan2(y, x) + Math.floor(r / d) * Math.PI * 2; var theta = adjustAngle(t, startAngle, endAngle); var a = r - b * theta; var v1 = angle.invert(theta); var v2 = step.invert(a); return [v1, v2]; }, }; }; //# sourceMappingURL=helix.js.map