@antv/coord
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Toolkit for mapping elements of sets into geometric objects.
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text/typescript
/* eslint-disable @typescript-eslint/no-unused-vars */
import { Linear } from '@antv/scale';
import { Vector2, CreateTransformer } from '../type';
import { adjustAngle } from '../utils';
/**
* Maps normalized value to normalized helix coordinate at the center of the bounding box.
* @param params [x0, x1, y0, y1]
* @param x x of the the bounding box of coordinate
* @param y y of the the bounding box of coordinate
* @param width width of the the bounding box of coordinate
* @param height height of the the bounding box of coordinate
* @returns transformer
*/
export const helix: CreateTransformer = (params, x, y, width, height) => {
const [startAngle, endAngle, innerRadius, outerRadius] = params as number[];
// 计算螺旋系数:r = a + b * theta
// d = 2 * PI * b
// 这里不管 startAngle 从多少开始,都从 0 开始计算
// 这样才能保证坐标系在 bounding box 里面
const count = (endAngle - 0) / (2 * Math.PI) + 1;
const d = (outerRadius - innerRadius) / count;
const b = d / (Math.PI * 2);
// 当 theta 为 0 的时候的极径
const step = new Linear({
range: [innerRadius, innerRadius + d * 0.99], // 防止和下一个螺线重合
});
const angle = new Linear({
range: [startAngle, endAngle],
});
const aspect = height / width;
const sx = aspect > 1 ? 1 : aspect;
const sy = aspect > 1 ? 1 / aspect : 1;
return {
transform(vector: Vector2) {
const [v1, v2] = vector;
const theta = angle.map(v1);
const a = step.map(v2);
// 根据长宽比调整,使得极坐标系内切外接矩形
const x = Math.cos(theta) * (b * theta + a) * sx;
const y = Math.sin(theta) * (b * theta + a) * sy;
// 将坐标的原点移动到外接矩形的中心,并且将长度设置为一半
const dx = x * 0.5 + 0.5;
const dy = y * 0.5 + 0.5;
return [dx, dy];
},
untransform(vector: Vector2) {
const [dx, dy] = vector;
const x = ((dx - 0.5) * 2) / sx;
const y = ((dy - 0.5) * 2) / sy;
const r = Math.sqrt(x ** 2 + y ** 2);
const t = Math.atan2(y, x) + Math.floor(r / d) * Math.PI * 2;
const theta = adjustAngle(t, startAngle, endAngle);
const a = r - b * theta;
const v1 = angle.invert(theta);
const v2 = step.invert(a);
return [v1, v2];
},
};
};