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@ant-design/colors

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import { FastColor } from '@ant-design/fast-color'; const hueStep = 2; // 色相阶梯 const saturationStep = 0.16; // 饱和度阶梯,浅色部分 const saturationStep2 = 0.05; // 饱和度阶梯,深色部分 const brightnessStep1 = 0.05; // 亮度阶梯,浅色部分 const brightnessStep2 = 0.15; // 亮度阶梯,深色部分 const lightColorCount = 5; // 浅色数量,主色上 const darkColorCount = 4; // 深色数量,主色下 // 暗色主题颜色映射关系表 const darkColorMap = [{ index: 7, amount: 15 }, { index: 6, amount: 25 }, { index: 5, amount: 30 }, { index: 5, amount: 45 }, { index: 5, amount: 65 }, { index: 5, amount: 85 }, { index: 4, amount: 90 }, { index: 3, amount: 95 }, { index: 2, amount: 97 }, { index: 1, amount: 98 }]; function getHue(hsv, i, light) { let hue; // 根据色相不同,色相转向不同 if (Math.round(hsv.h) >= 60 && Math.round(hsv.h) <= 240) { hue = light ? Math.round(hsv.h) - hueStep * i : Math.round(hsv.h) + hueStep * i; } else { hue = light ? Math.round(hsv.h) + hueStep * i : Math.round(hsv.h) - hueStep * i; } if (hue < 0) { hue += 360; } else if (hue >= 360) { hue -= 360; } return hue; } function getSaturation(hsv, i, light) { // grey color don't change saturation if (hsv.h === 0 && hsv.s === 0) { return hsv.s; } let saturation; if (light) { saturation = hsv.s - saturationStep * i; } else if (i === darkColorCount) { saturation = hsv.s + saturationStep; } else { saturation = hsv.s + saturationStep2 * i; } // 边界值修正 if (saturation > 1) { saturation = 1; } // 第一格的 s 限制在 0.06-0.1 之间 if (light && i === lightColorCount && saturation > 0.1) { saturation = 0.1; } if (saturation < 0.06) { saturation = 0.06; } return Math.round(saturation * 100) / 100; } function getValue(hsv, i, light) { let value; if (light) { value = hsv.v + brightnessStep1 * i; } else { value = hsv.v - brightnessStep2 * i; } // Clamp value between 0 and 1 value = Math.max(0, Math.min(1, value)); return Math.round(value * 100) / 100; } export default function generate(color, opts = {}) { const patterns = []; const pColor = new FastColor(color); const hsv = pColor.toHsv(); for (let i = lightColorCount; i > 0; i -= 1) { const c = new FastColor({ h: getHue(hsv, i, true), s: getSaturation(hsv, i, true), v: getValue(hsv, i, true) }); patterns.push(c); } patterns.push(pColor); for (let i = 1; i <= darkColorCount; i += 1) { const c = new FastColor({ h: getHue(hsv, i), s: getSaturation(hsv, i), v: getValue(hsv, i) }); patterns.push(c); } // dark theme patterns if (opts.theme === 'dark') { return darkColorMap.map(({ index, amount }) => new FastColor(opts.backgroundColor || '#141414').mix(patterns[index], amount).toHexString()); } return patterns.map(c => c.toHexString()); }