@ant-design/colors
Version:
Color palettes calculator of Ant Design
134 lines (131 loc) • 3.3 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = generate;
var _fastColor = require("@ant-design/fast-color");
var hueStep = 2; // 色相阶梯
var saturationStep = 0.16; // 饱和度阶梯,浅色部分
var saturationStep2 = 0.05; // 饱和度阶梯,深色部分
var brightnessStep1 = 0.05; // 亮度阶梯,浅色部分
var brightnessStep2 = 0.15; // 亮度阶梯,深色部分
var lightColorCount = 5; // 浅色数量,主色上
var darkColorCount = 4; // 深色数量,主色下
// 暗色主题颜色映射关系表
var darkColorMap = [{
index: 7,
amount: 15
}, {
index: 6,
amount: 25
}, {
index: 5,
amount: 30
}, {
index: 5,
amount: 45
}, {
index: 5,
amount: 65
}, {
index: 5,
amount: 85
}, {
index: 4,
amount: 90
}, {
index: 3,
amount: 95
}, {
index: 2,
amount: 97
}, {
index: 1,
amount: 98
}];
function getHue(hsv, i, light) {
var hue;
// 根据色相不同,色相转向不同
if (Math.round(hsv.h) >= 60 && Math.round(hsv.h) <= 240) {
hue = light ? Math.round(hsv.h) - hueStep * i : Math.round(hsv.h) + hueStep * i;
} else {
hue = light ? Math.round(hsv.h) + hueStep * i : Math.round(hsv.h) - hueStep * i;
}
if (hue < 0) {
hue += 360;
} else if (hue >= 360) {
hue -= 360;
}
return hue;
}
function getSaturation(hsv, i, light) {
// grey color don't change saturation
if (hsv.h === 0 && hsv.s === 0) {
return hsv.s;
}
var saturation;
if (light) {
saturation = hsv.s - saturationStep * i;
} else if (i === darkColorCount) {
saturation = hsv.s + saturationStep;
} else {
saturation = hsv.s + saturationStep2 * i;
}
// 边界值修正
if (saturation > 1) {
saturation = 1;
}
// 第一格的 s 限制在 0.06-0.1 之间
if (light && i === lightColorCount && saturation > 0.1) {
saturation = 0.1;
}
if (saturation < 0.06) {
saturation = 0.06;
}
return Math.round(saturation * 100) / 100;
}
function getValue(hsv, i, light) {
var value;
if (light) {
value = hsv.v + brightnessStep1 * i;
} else {
value = hsv.v - brightnessStep2 * i;
}
// Clamp value between 0 and 1
value = Math.max(0, Math.min(1, value));
return Math.round(value * 100) / 100;
}
function generate(color) {
var opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
var patterns = [];
var pColor = new _fastColor.FastColor(color);
var hsv = pColor.toHsv();
for (var i = lightColorCount; i > 0; i -= 1) {
var c = new _fastColor.FastColor({
h: getHue(hsv, i, true),
s: getSaturation(hsv, i, true),
v: getValue(hsv, i, true)
});
patterns.push(c);
}
patterns.push(pColor);
for (var _i = 1; _i <= darkColorCount; _i += 1) {
var _c = new _fastColor.FastColor({
h: getHue(hsv, _i),
s: getSaturation(hsv, _i),
v: getValue(hsv, _i)
});
patterns.push(_c);
}
// dark theme patterns
if (opts.theme === 'dark') {
return darkColorMap.map(function (_ref) {
var index = _ref.index,
amount = _ref.amount;
return new _fastColor.FastColor(opts.backgroundColor || '#141414').mix(patterns[index], amount).toHexString();
});
}
return patterns.map(function (c) {
return c.toHexString();
});
}
;