@ant-design/colors
Version:
Color palettes calculator of Ant Design
200 lines (159 loc) • 4.36 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = generate;
var _tinycolor = require("@ctrl/tinycolor");
var hueStep = 2; // 色相阶梯
var saturationStep = 0.16; // 饱和度阶梯,浅色部分
var saturationStep2 = 0.05; // 饱和度阶梯,深色部分
var brightnessStep1 = 0.05; // 亮度阶梯,浅色部分
var brightnessStep2 = 0.15; // 亮度阶梯,深色部分
var lightColorCount = 5; // 浅色数量,主色上
var darkColorCount = 4; // 深色数量,主色下
// 暗色主题颜色映射关系表
var darkColorMap = [{
index: 7,
opacity: 0.15
}, {
index: 6,
opacity: 0.25
}, {
index: 5,
opacity: 0.3
}, {
index: 5,
opacity: 0.45
}, {
index: 5,
opacity: 0.65
}, {
index: 5,
opacity: 0.85
}, {
index: 4,
opacity: 0.9
}, {
index: 3,
opacity: 0.95
}, {
index: 2,
opacity: 0.97
}, {
index: 1,
opacity: 0.98
}];
// Wrapper function ported from TinyColor.prototype.toHsv
// Keep it here because of `hsv.h * 360`
function toHsv(_ref) {
var r = _ref.r,
g = _ref.g,
b = _ref.b;
var hsv = (0, _tinycolor.rgbToHsv)(r, g, b);
return {
h: hsv.h * 360,
s: hsv.s,
v: hsv.v
};
} // Wrapper function ported from TinyColor.prototype.toHexString
// Keep it here because of the prefix `#`
function toHex(_ref2) {
var r = _ref2.r,
g = _ref2.g,
b = _ref2.b;
return "#".concat((0, _tinycolor.rgbToHex)(r, g, b, false));
} // Wrapper function ported from TinyColor.prototype.mix, not treeshakable.
// Amount in range [0, 1]
// Assume color1 & color2 has no alpha, since the following src code did so.
function mix(rgb1, rgb2, amount) {
var p = amount / 100;
var rgb = {
r: (rgb2.r - rgb1.r) * p + rgb1.r,
g: (rgb2.g - rgb1.g) * p + rgb1.g,
b: (rgb2.b - rgb1.b) * p + rgb1.b
};
return rgb;
}
function getHue(hsv, i, light) {
var hue; // 根据色相不同,色相转向不同
if (Math.round(hsv.h) >= 60 && Math.round(hsv.h) <= 240) {
hue = light ? Math.round(hsv.h) - hueStep * i : Math.round(hsv.h) + hueStep * i;
} else {
hue = light ? Math.round(hsv.h) + hueStep * i : Math.round(hsv.h) - hueStep * i;
}
if (hue < 0) {
hue += 360;
} else if (hue >= 360) {
hue -= 360;
}
return hue;
}
function getSaturation(hsv, i, light) {
// grey color don't change saturation
if (hsv.h === 0 && hsv.s === 0) {
return hsv.s;
}
var saturation;
if (light) {
saturation = hsv.s - saturationStep * i;
} else if (i === darkColorCount) {
saturation = hsv.s + saturationStep;
} else {
saturation = hsv.s + saturationStep2 * i;
} // 边界值修正
if (saturation > 1) {
saturation = 1;
} // 第一格的 s 限制在 0.06-0.1 之间
if (light && i === lightColorCount && saturation > 0.1) {
saturation = 0.1;
}
if (saturation < 0.06) {
saturation = 0.06;
}
return Number(saturation.toFixed(2));
}
function getValue(hsv, i, light) {
var value;
if (light) {
value = hsv.v + brightnessStep1 * i;
} else {
value = hsv.v - brightnessStep2 * i;
}
if (value > 1) {
value = 1;
}
return Number(value.toFixed(2));
}
function generate(color) {
var opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
var patterns = [];
var pColor = (0, _tinycolor.inputToRGB)(color);
for (var i = lightColorCount; i > 0; i -= 1) {
var hsv = toHsv(pColor);
var colorString = toHex((0, _tinycolor.inputToRGB)({
h: getHue(hsv, i, true),
s: getSaturation(hsv, i, true),
v: getValue(hsv, i, true)
}));
patterns.push(colorString);
}
patterns.push(toHex(pColor));
for (var _i = 1; _i <= darkColorCount; _i += 1) {
var _hsv = toHsv(pColor);
var _colorString = toHex((0, _tinycolor.inputToRGB)({
h: getHue(_hsv, _i),
s: getSaturation(_hsv, _i),
v: getValue(_hsv, _i)
}));
patterns.push(_colorString);
} // dark theme patterns
if (opts.theme === 'dark') {
return darkColorMap.map(function (_ref3) {
var index = _ref3.index,
opacity = _ref3.opacity;
var darkColorString = toHex(mix((0, _tinycolor.inputToRGB)(opts.backgroundColor || '#141414'), (0, _tinycolor.inputToRGB)(patterns[index]), opacity * 100));
return darkColorString;
});
}
return patterns;
}
;