@anoki/fse-ui
Version:
FSE UI components library
210 lines (209 loc) • 5.24 kB
JavaScript
import { computePosition as I, offset as J, shift as K, flip as N, size as Q, hide as T, limitShift as X, arrow as z } from "./index.es614.js";
import { autoUpdate as pe, platform as ge } from "./index.es614.js";
import * as o from "react";
import { useLayoutEffect as Y } from "react";
import * as Z from "react-dom";
var b = typeof document < "u", ee = function() {
}, w = b ? Y : ee;
function R(e, t) {
if (e === t)
return !0;
if (typeof e != typeof t)
return !1;
if (typeof e == "function" && e.toString() === t.toString())
return !0;
let n, r, i;
if (e && t && typeof e == "object") {
if (Array.isArray(e)) {
if (n = e.length, n !== t.length) return !1;
for (r = n; r-- !== 0; )
if (!R(e[r], t[r]))
return !1;
return !0;
}
if (i = Object.keys(e), n = i.length, n !== Object.keys(t).length)
return !1;
for (r = n; r-- !== 0; )
if (!{}.hasOwnProperty.call(t, i[r]))
return !1;
for (r = n; r-- !== 0; ) {
const p = i[r];
if (!(p === "_owner" && e.$$typeof) && !R(e[p], t[p]))
return !1;
}
return !0;
}
return e !== e && t !== t;
}
function A(e) {
return typeof window > "u" ? 1 : (e.ownerDocument.defaultView || window).devicePixelRatio || 1;
}
function L(e, t) {
const n = A(e);
return Math.round(t * n) / n;
}
function k(e) {
const t = o.useRef(e);
return w(() => {
t.current = e;
}), t;
}
function oe(e) {
e === void 0 && (e = {});
const {
placement: t = "bottom",
strategy: n = "absolute",
middleware: r = [],
platform: i,
elements: {
reference: p,
floating: q
} = {},
transform: D = !0,
whileElementsMounted: E,
open: x
} = e, [s, C] = o.useState({
x: 0,
y: 0,
strategy: n,
placement: t,
middlewareData: {},
isPositioned: !1
}), [M, B] = o.useState(r);
R(M, r) || B(r);
const [U, V] = o.useState(null), [W, G] = o.useState(null), O = o.useCallback((f) => {
f !== a.current && (a.current = f, V(f));
}, []), _ = o.useCallback((f) => {
f !== d.current && (d.current = f, G(f));
}, []), u = p || U, l = q || W, a = o.useRef(null), d = o.useRef(null), y = o.useRef(s), H = E != null, S = k(E), P = k(i), v = k(x), g = o.useCallback(() => {
if (!a.current || !d.current)
return;
const f = {
placement: t,
strategy: n,
middleware: M
};
P.current && (f.platform = P.current), I(a.current, d.current, f).then((h) => {
const m = {
...h,
// The floating element's position may be recomputed while it's closed
// but still mounted (such as when transitioning out). To ensure
// `isPositioned` will be `false` initially on the next open, avoid
// setting it to `true` when `open === false` (must be specified).
isPositioned: v.current !== !1
};
$.current && !R(y.current, m) && (y.current = m, Z.flushSync(() => {
C(m);
}));
});
}, [M, t, n, P, v]);
w(() => {
x === !1 && y.current.isPositioned && (y.current.isPositioned = !1, C((f) => ({
...f,
isPositioned: !1
})));
}, [x]);
const $ = o.useRef(!1);
w(() => ($.current = !0, () => {
$.current = !1;
}), []), w(() => {
if (u && (a.current = u), l && (d.current = l), u && l) {
if (S.current)
return S.current(u, l, g);
g();
}
}, [u, l, g, S, H]);
const F = o.useMemo(() => ({
reference: a,
floating: d,
setReference: O,
setFloating: _
}), [O, _]), c = o.useMemo(() => ({
reference: u,
floating: l
}), [u, l]), j = o.useMemo(() => {
const f = {
position: n,
left: 0,
top: 0
};
if (!c.floating)
return f;
const h = L(c.floating, s.x), m = L(c.floating, s.y);
return D ? {
...f,
transform: "translate(" + h + "px, " + m + "px)",
...A(c.floating) >= 1.5 && {
willChange: "transform"
}
} : {
position: n,
left: h,
top: m
};
}, [n, D, c.floating, s.x, s.y]);
return o.useMemo(() => ({
...s,
update: g,
refs: F,
elements: c,
floatingStyles: j
}), [s, g, F, c, j]);
}
const te = (e) => {
function t(n) {
return {}.hasOwnProperty.call(n, "current");
}
return {
name: "arrow",
options: e,
fn(n) {
const {
element: r,
padding: i
} = typeof e == "function" ? e(n) : e;
return r && t(r) ? r.current != null ? z({
element: r.current,
padding: i
}).fn(n) : {} : r ? z({
element: r,
padding: i
}).fn(n) : {};
}
};
}, fe = (e, t) => ({
...J(e),
options: [e, t]
}), ie = (e, t) => ({
...K(e),
options: [e, t]
}), se = (e, t) => ({
...X(e),
options: [e, t]
}), ue = (e, t) => ({
...N(e),
options: [e, t]
}), le = (e, t) => ({
...Q(e),
options: [e, t]
}), ce = (e, t) => ({
...T(e),
options: [e, t]
}), ae = (e, t) => ({
...te(e),
options: [e, t]
});
export {
ae as arrow,
pe as autoUpdate,
I as computePosition,
ue as flip,
ce as hide,
se as limitShift,
fe as offset,
ge as platform,
ie as shift,
le as size,
oe as useFloating
};
//# sourceMappingURL=index.es612.js.map