@anoki/fse-marche-ui
Version:
FSE UI components library
209 lines (208 loc) • 5.23 kB
JavaScript
import { computePosition as I, offset as J, shift as K, flip as N, size as Q, hide as T, limitShift as X, arrow as L } from "./index.es280.js";
import { autoUpdate as me, platform as pe } from "./index.es280.js";
import * as f from "react";
import { useLayoutEffect as Y, useEffect as Z } from "react";
import * as b from "react-dom";
var w = typeof document < "u" ? Y : Z;
function R(e, t) {
if (e === t)
return !0;
if (typeof e != typeof t)
return !1;
if (typeof e == "function" && e.toString() === t.toString())
return !0;
let n, r, s;
if (e && t && typeof e == "object") {
if (Array.isArray(e)) {
if (n = e.length, n !== t.length) return !1;
for (r = n; r-- !== 0; )
if (!R(e[r], t[r]))
return !1;
return !0;
}
if (s = Object.keys(e), n = s.length, n !== Object.keys(t).length)
return !1;
for (r = n; r-- !== 0; )
if (!{}.hasOwnProperty.call(t, s[r]))
return !1;
for (r = n; r-- !== 0; ) {
const p = s[r];
if (!(p === "_owner" && e.$$typeof) && !R(e[p], t[p]))
return !1;
}
return !0;
}
return e !== e && t !== t;
}
function A(e) {
return typeof window > "u" ? 1 : (e.ownerDocument.defaultView || window).devicePixelRatio || 1;
}
function v(e, t) {
const n = A(e);
return Math.round(t * n) / n;
}
function E(e) {
const t = f.useRef(e);
return w(() => {
t.current = e;
}), t;
}
function re(e) {
e === void 0 && (e = {});
const {
placement: t = "bottom",
strategy: n = "absolute",
middleware: r = [],
platform: s,
elements: {
reference: p,
floating: q
} = {},
transform: k = !0,
whileElementsMounted: D,
open: x
} = e, [i, O] = f.useState({
x: 0,
y: 0,
strategy: n,
placement: t,
middlewareData: {},
isPositioned: !1
}), [M, B] = f.useState(r);
R(M, r) || B(r);
const [U, V] = f.useState(null), [W, G] = f.useState(null), _ = f.useCallback((o) => {
o !== a.current && (a.current = o, V(o));
}, []), C = f.useCallback((o) => {
o !== d.current && (d.current = o, G(o));
}, []), u = p || U, l = q || W, a = f.useRef(null), d = f.useRef(null), y = f.useRef(i), H = D != null, S = E(D), P = E(s), F = E(x), g = f.useCallback(() => {
if (!a.current || !d.current)
return;
const o = {
placement: t,
strategy: n,
middleware: M
};
P.current && (o.platform = P.current), I(a.current, d.current, o).then((h) => {
const m = {
...h,
// The floating element's position may be recomputed while it's closed
// but still mounted (such as when transitioning out). To ensure
// `isPositioned` will be `false` initially on the next open, avoid
// setting it to `true` when `open === false` (must be specified).
isPositioned: F.current !== !1
};
$.current && !R(y.current, m) && (y.current = m, b.flushSync(() => {
O(m);
}));
});
}, [M, t, n, P, F]);
w(() => {
x === !1 && y.current.isPositioned && (y.current.isPositioned = !1, O((o) => ({
...o,
isPositioned: !1
})));
}, [x]);
const $ = f.useRef(!1);
w(() => ($.current = !0, () => {
$.current = !1;
}), []), w(() => {
if (u && (a.current = u), l && (d.current = l), u && l) {
if (S.current)
return S.current(u, l, g);
g();
}
}, [u, l, g, S, H]);
const j = f.useMemo(() => ({
reference: a,
floating: d,
setReference: _,
setFloating: C
}), [_, C]), c = f.useMemo(() => ({
reference: u,
floating: l
}), [u, l]), z = f.useMemo(() => {
const o = {
position: n,
left: 0,
top: 0
};
if (!c.floating)
return o;
const h = v(c.floating, i.x), m = v(c.floating, i.y);
return k ? {
...o,
transform: "translate(" + h + "px, " + m + "px)",
...A(c.floating) >= 1.5 && {
willChange: "transform"
}
} : {
position: n,
left: h,
top: m
};
}, [n, k, c.floating, i.x, i.y]);
return f.useMemo(() => ({
...i,
update: g,
refs: j,
elements: c,
floatingStyles: z
}), [i, g, j, c, z]);
}
const ee = (e) => {
function t(n) {
return {}.hasOwnProperty.call(n, "current");
}
return {
name: "arrow",
options: e,
fn(n) {
const {
element: r,
padding: s
} = typeof e == "function" ? e(n) : e;
return r && t(r) ? r.current != null ? L({
element: r.current,
padding: s
}).fn(n) : {} : r ? L({
element: r,
padding: s
}).fn(n) : {};
}
};
}, fe = (e, t) => ({
...J(e),
options: [e, t]
}), oe = (e, t) => ({
...K(e),
options: [e, t]
}), se = (e, t) => ({
...X(e),
options: [e, t]
}), ie = (e, t) => ({
...N(e),
options: [e, t]
}), ue = (e, t) => ({
...Q(e),
options: [e, t]
}), le = (e, t) => ({
...T(e),
options: [e, t]
}), ce = (e, t) => ({
...ee(e),
options: [e, t]
});
export {
ce as arrow,
me as autoUpdate,
I as computePosition,
ie as flip,
le as hide,
se as limitShift,
fe as offset,
pe as platform,
oe as shift,
ue as size,
re as useFloating
};
//# sourceMappingURL=index.es278.js.map