@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
15 lines (14 loc) • 632 B
TypeScript
export const lit: ShaderGeneratorLit;
declare class ShaderGeneratorLit extends ShaderGenerator {
generateKey(options: any): string;
/**
* @param {import('../../../platform/graphics/graphics-device.js').GraphicsDevice} device - The
* graphics device.
* @param {object} options - The options to be passed to the backend.
* @returns {object} Returns the created shader definition.
* @ignore
*/
createShaderDefinition(device: import("../../../platform/graphics/graphics-device.js").GraphicsDevice, options: object): object;
}
import { ShaderGenerator } from './shader-generator.js';
export {};