@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
11 lines (10 loc) • 549 B
TypeScript
export const basic: ShaderGeneratorBasic;
declare class ShaderGeneratorBasic extends ShaderGenerator {
generateKey(options: any): string;
createAttributesDefinition(definitionOptions: any, options: any): void;
createVertexDefinition(device: any, definitionOptions: any, options: any, shaderPassInfo: any): void;
createFragmentDefinition(definitionOptions: any, options: any, shaderPassInfo: any): void;
createShaderDefinition(device: any, options: any): any;
}
import { ShaderGenerator } from './shader-generator.js';
export {};