@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 415 B
JavaScript
var t="\n#ifdef MAPFLOAT\nuniform float material_refraction;\n#endif\nvoid getRefraction() {\n\tfloat refraction = 1.0;\n\t#ifdef MAPFLOAT\n\trefraction = material_refraction;\n\t#endif\n\t#ifdef MAPTEXTURE\n\trefraction *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\t#endif\n\t#ifdef MAPVERTEX\n\trefraction *= saturate(vVertexColor.$VC);\n\t#endif\n\tdTransmission = refraction;\n}\n";export{t as default};