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@animech-public/playcanvas

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var n="\n#ifdef MAPFLOAT\nuniform float material_thickness;\n#endif\nvoid getThickness() {\n\tdThickness = 1.0;\n\t#ifdef MAPFLOAT\n\tdThickness *= material_thickness;\n\t#endif\n\t#ifdef MAPTEXTURE\n\tdThickness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\t#endif\n\t#ifdef MAPVERTEX\n\tdThickness *= saturate(vVertexColor.$VC);\n\t#endif\n}\n";export{n as default};