@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 647 B
JavaScript
var e="\nvec4 texture2DSRGB(sampler2D tex, vec2 uv) {\n\treturn gammaCorrectInput(texture2D(tex, uv));\n}\nvec4 texture2DSRGB(sampler2D tex, vec2 uv, float bias) {\n\treturn gammaCorrectInput(texture2D(tex, uv, bias));\n}\nvec3 texture2DRGBM(sampler2D tex, vec2 uv) {\n\treturn decodeRGBM(texture2D(tex, uv));\n}\nvec3 texture2DRGBM(sampler2D tex, vec2 uv, float bias) {\n\treturn decodeRGBM(texture2D(tex, uv, bias));\n}\nvec3 texture2DRGBE(sampler2D tex, vec2 uv) {\n\treturn decodeRGBM(texture2D(tex, uv));\n}\nvec3 texture2DRGBE(sampler2D tex, vec2 uv, float bias) {\n\treturn decodeRGBM(texture2D(tex, uv, bias));\n}\n";export{e as default};