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@animech-public/playcanvas

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var e="\nvec4 texture2DSRGB(sampler2D tex, vec2 uv) {\n\treturn gammaCorrectInput(texture2D(tex, uv));\n}\nvec4 texture2DSRGB(sampler2D tex, vec2 uv, float bias) {\n\treturn gammaCorrectInput(texture2D(tex, uv, bias));\n}\nvec3 texture2DRGBM(sampler2D tex, vec2 uv) {\n\treturn decodeRGBM(texture2D(tex, uv));\n}\nvec3 texture2DRGBM(sampler2D tex, vec2 uv, float bias) {\n\treturn decodeRGBM(texture2D(tex, uv, bias));\n}\nvec3 texture2DRGBE(sampler2D tex, vec2 uv) {\n\treturn decodeRGBM(texture2D(tex, uv));\n}\nvec3 texture2DRGBE(sampler2D tex, vec2 uv, float bias) {\n\treturn decodeRGBM(texture2D(tex, uv, bias));\n}\n";export{e as default};