@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 691 B
TypeScript
declare const _default: "\nvec4 texture2DSRGB(sampler2D tex, vec2 uv) {\n return gammaCorrectInput(texture2D(tex, uv));\n}\n\nvec4 texture2DSRGB(sampler2D tex, vec2 uv, float bias) {\n return gammaCorrectInput(texture2D(tex, uv, bias));\n}\n\nvec3 texture2DRGBM(sampler2D tex, vec2 uv) {\n return decodeRGBM(texture2D(tex, uv));\n}\n\nvec3 texture2DRGBM(sampler2D tex, vec2 uv, float bias) {\n return decodeRGBM(texture2D(tex, uv, bias));\n}\n\nvec3 texture2DRGBE(sampler2D tex, vec2 uv) {\n return decodeRGBM(texture2D(tex, uv));\n}\n\nvec3 texture2DRGBE(sampler2D tex, vec2 uv, float bias) {\n return decodeRGBM(texture2D(tex, uv, bias));\n}\n";
export default _default;