@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 477 B
JavaScript
var t="\n#ifdef MAPFLOAT\nuniform float material_specularityFactor;\n#endif\nvoid getSpecularityFactor() {\n\tfloat specularityFactor = 1.0;\n\t#ifdef MAPFLOAT\n\tspecularityFactor *= material_specularityFactor;\n\t#endif\n\t#ifdef MAPTEXTURE\n\tspecularityFactor *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\t#endif\n\t#ifdef MAPVERTEX\n\tspecularityFactor *= saturate(vVertexColor.$VC);\n\t#endif\n\tdSpecularityFactor = specularityFactor;\n}\n";export{t as default};