@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 442 B
JavaScript
var e="\n#ifdef MAPCOLOR\nuniform vec3 material_specular;\n#endif\nvoid getSpecularity() {\n\tvec3 specularColor = vec3(1,1,1);\n\t#ifdef MAPCOLOR\n\tspecularColor *= material_specular;\n\t#endif\n\t#ifdef MAPTEXTURE\n\tspecularColor *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n\t#endif\n\t#ifdef MAPVERTEX\n\tspecularColor *= saturate(vVertexColor.$VC);\n\t#endif\n\tdSpecularity = specularColor;\n}\n";export{e as default};