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@animech-public/playcanvas

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2 lines (1 loc) 442 B
var e="\n#ifdef MAPCOLOR\nuniform vec3 material_specular;\n#endif\nvoid getSpecularity() {\n\tvec3 specularColor = vec3(1,1,1);\n\t#ifdef MAPCOLOR\n\tspecularColor *= material_specular;\n\t#endif\n\t#ifdef MAPTEXTURE\n\tspecularColor *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n\t#endif\n\t#ifdef MAPVERTEX\n\tspecularColor *= saturate(vVertexColor.$VC);\n\t#endif\n\tdSpecularity = specularColor;\n}\n";export{e as default};