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@animech-public/playcanvas

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var s="\n#ifdef MAPFLOAT\nuniform float material_sheenGloss;\n#endif\nvoid getSheenGlossiness() {\n\tfloat sheenGlossiness = 1.0;\n\t#ifdef MAPFLOAT\n\tsheenGlossiness *= material_sheenGloss;\n\t#endif\n\t#ifdef MAPTEXTURE\n\tsheenGlossiness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\t#endif\n\t#ifdef MAPVERTEX\n\tsheenGlossiness *= saturate(vVertexColor.$VC);\n\t#endif\n\t#ifdef MAPINVERT\n\tsheenGlossiness = 1.0 - sheenGlossiness;\n\t#endif\n\tsheenGlossiness += 0.0000001;\n\tsGlossiness = sheenGlossiness;\n}\n";export{s as default};