@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 473 B
TypeScript
declare const _default: "\n\n#ifdef MAPCOLOR\nuniform vec3 material_sheen;\n#endif\n\nvoid getSheen() {\n vec3 sheenColor = vec3(1, 1, 1);\n\n #ifdef MAPCOLOR\n sheenColor *= material_sheen;\n #endif\n\n #ifdef MAPTEXTURE\n sheenColor *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n #endif\n\n #ifdef MAPVERTEX\n sheenColor *= saturate(vVertexColor.$VC);\n #endif\n\n sSpecularity = sheenColor;\n}\n";
export default _default;