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@animech-public/playcanvas

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2 lines (1 loc) 383 B
var a="\nuniform float material_heightMapFactor;\nvoid getParallax() {\n\tfloat parallaxScale = material_heightMapFactor;\n\tfloat height = texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\theight = height * parallaxScale - parallaxScale*0.5;\n\tvec3 viewDirT = dViewDirW * dTBN;\n\tviewDirT.z += 0.42;\n\tdUvOffset = height * (viewDirT.xy / viewDirT.z);\n}\n";export{a as default};