@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 361 B
JavaScript
var t="\n#ifdef MAPFLOAT\nuniform float material_opacity;\n#endif\nvoid getOpacity() {\n\tdAlpha = 1.0;\n\t#ifdef MAPFLOAT\n\tdAlpha *= material_opacity;\n\t#endif\n\t#ifdef MAPTEXTURE\n\tdAlpha *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\t#endif\n\t#ifdef MAPVERTEX\n\tdAlpha *= clamp(vVertexColor.$VC, 0.0, 1.0);\n\t#endif\n}\n";export{t as default};