UNPKG

@animech-public/playcanvas

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2 lines (1 loc) 201 B
var n="\nvec3 unpackNormal(vec4 nmap) {\n\tvec3 normal;\n\tnormal.xy = nmap.wy * 2.0 - 1.0;\n\tnormal.z = sqrt(1.0 - saturate(dot(normal.xy, normal.xy)));\n\treturn normal;\n}\n";export{n as default};