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@animech-public/playcanvas

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2 lines (1 loc) 391 B
var a="\n#ifdef MAPTEXTURE\nuniform float material_bumpiness;\n#endif\nvoid getNormal() {\n#ifdef MAPTEXTURE\n\tvec3 normalMap = unpackNormal(texture2DBias($SAMPLER, $UV, textureBias));\n\tnormalMap = mix(vec3(0.0, 0.0, 1.0), normalMap, material_bumpiness);\n\tdNormalW = normalize(dTBN * addNormalDetail(normalMap));\n#else\n\tdNormalW = dVertexNormalW;\n#endif\n}\n";export{a as default};