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@animech-public/playcanvas

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var e="\n#ifdef MAPFLOAT\nuniform float material_metalness;\n#endif\nvoid getMetalness() {\n\tfloat metalness = 1.0;\n\t#ifdef MAPFLOAT\n\tmetalness *= material_metalness;\n\t#endif\n\t#ifdef MAPTEXTURE\n\tmetalness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n\t#endif\n\t#ifdef MAPVERTEX\n\tmetalness *= saturate(vVertexColor.$VC);\n\t#endif\n\tdMetalness = metalness;\n}\n";export{e as default};