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@animech-public/playcanvas

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2 lines (1 loc) 261 B
var t="\nvoid getLightMap() {\n\tdLightmap = vec3(1.0);\n\t#ifdef MAPTEXTURE\n\tdLightmap *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n\t#endif\n\t#ifdef MAPVERTEX\n\tdLightmap *= saturate(vVertexColor.$VC);\n\t#endif\n}\n";export{t as default};