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@animech-public/playcanvas

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var t="\nuniform sampler2D texture_lightMap;\nuniform sampler2D texture_dirLightMap;\nvoid getLightMap() {\n\tdLightmap = $DECODE(texture2DBias(texture_lightMap, $UV, textureBias)).$CH;\n\tvec3 dir = texture2DBias(texture_dirLightMap, $UV, textureBias).xyz * 2.0 - 1.0;\n\tfloat dirDot = dot(dir, dir);\n\tdLightmapDir = (dirDot > 0.001) ? dir / sqrt(dirDot) : vec3(0.0);\n}\n";export{t as default};